NeoKnight的最近内容

  1. Attack of the captions!

    "holy crap this guys hung like a hamster!..... bwaaahahahah" *drum roll*
  2. Meet a girly! Who yes, does play this too much ^_^

    weltonia 说:
    hey welcome to the boards, you being a female probably means this thread will get hundreds of replys.. good luck

    hes physic!
  3. Kindly Desist & Revise!

    lol thats funny

    I mean really now what game developer would actually listen to the fans of their game? let alone actually incoprate what they saw was "do-able". madness!
  4. Poll - your internet connection speed

    3mbps 300+kb down (though for the past few months thats only at certain times) and about 100kb or less up.
  5. Introduction/Hello thread

    hey and great game!
  6. Choose your battle!

    I think being able to setup some kind of trap at the start of a battle would be nice.
  7. Make this an online game! (sometime)

    Egg 说:
    While it's quaint that you're all getting hung up on moral issues like payment methods, they're just pebbles being kicked around the bottom of the technical mountain. If the engine's collision system is as detailed as it seems, it'll be a massive task to get it functioning reasonably online. Nearly impossible. Small scale co-op is a distant possibility.

    [GSF]Bang 说:
    But, just as a thought for this discussion, why is it that no one has developed a persistant online environment?

    Because it's very, very hard. The combat, which in M&B is the focus of the game, would suffer.

    An MMO using the current combat system is impossible. Think of the combat in MMO games and how limited it is. They don't do that on purpose, they do it because it's the only way you can make a reliable combat system with that many players. Planetside, the FIRST EVER REAL-TIME MMO ZOMG was the bare bones of a shooter compared to normal FPS games, and even then had to draw upon all the bandwidth-management lessons already learnt from popular, well-developed FPS games of the time. Mount & Blade has nothing to draw upon because hardly anything has done online melee successfully, beyond giving players very short range axe-shaped guns. Like Rune!

    Look for a game called risk your life http://www.ryl.com.my/ ..... online Action MMORPG.. you have the option of using the usual "click attack wait a while" style of combat or you can switch to the fast past fps style of combat.
  8. Idea, New Creatures? Ex: Non-Human Foes

    The heck with the horses! give me a fire breathing dragon as a mount or even a griffin or something! I'll show you a caravan!.... of DEATH! :twisted:
  9. Arena

    yeah especailly after you've chase down an archer on horse back only to get shot in the face because you have no shield, and couldn't pick one up off the ground (from a dead enemy or ally) along with a sword. :roll:
  10. How did you find out about M&B?

    soulkeeper fourms (mod for uneal tournament 2004)
  11. Frustration to the max

    couldn't you save before the fight and then exit? (depending on whether or not you choose the realistic option) and keep replaying the fight till you beat them or something like me with my lvl 3 character I was crazy enough to fight the forest bandits at that lvl. ok so I didn't beat them but hell I came pretty close that 1 time! In any case I can keep trying to beat them over and over and over till I actually do since I saved before I started the fight.
  12. Picking up weapons in arena match

    GreenKnight 说:
    Okay, fine. It's about adaptation. You adapt by scavenging weapons.

    ^ what he said :wink:
  13. Celtic troops?

    I want my kung-fu swordsmen! :twisted:
  14. Picking up weapons in arena match

    Boy would I love to be able to pick up say my archers bow when he dies while am left to fight a guy on horse back with a lance and shield.. :roll:
  15. Defensive moves

    ahh ok I figured I wasn't the only one thinking of that :razz: and thanks for the welcome so far I like this game I think its great. :smile:
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