nadgebash的最近内容

  1. Releasing prisoners problem and cannot find noldor

    you have to speak to your noldor prisoners directly, in order to bring up the dialogue about their release.  I dunno about gaining honor, but you gain a small increment to your relations with them for each noldor captive you release
  2. New to Prophecy of Pendor - Swadian cavalry equivalent?

    Crosby 4HyG 说:
    I also had a question about the treasure quest I aquired in tavern, which resulted in that very valuable blue gem. I gave the gem to a book merchant in return for that incredible potion which gave significant boosts to many of my stats. I'm wondering if the game limits you to one gem per game or if you can recieve that potion multiple times, I ask because I've completed the quest a few times now, but it's only yielded the gem once. Ever since it's just been "various loot" and a few other relatively valuable items. Obviously I'd love to get that potion a few more times, but I can certainly understand if it's limited to one per game, considering how incredibly OP my character would become very quickly.

    Thanks for your well thought out response regardless.

    Since finding out what they're for, those gems are my main goal of each game.  If you manage to capture the leaders of those random armies that pop up from time to time, and don't accidentally kill them in battle,  they can buy their freedom in exchange for one of those gems. Although there are many uses for the gems in the game, the one I focus on is that they're required for the construction of the various knighthood orders.  I want to build what I want, where I want it in my empire, and to do that I need tons of cash and a few of those gems.....and an unending supply of misguided fools to throw at my enemies.
  3. SP Native Native Mod Compilation - NMC 1.153 beta2 released

    One of the main gameplay issues which endeared me to M&B native over Warband is that when a horseman is knocked from his horse, he immediately joined ranks with the infantry.  Warband doesn't seem to do that, so the poor horseless knight jogs along behind his mates, easily getting mobbed by enemy infantry.
    Does anyone know how to remedy this - what the coding is, and how to add it to this mod?
  4. SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Another big thing I appreciate is how small the download is
  5. SP Native Native Mod Compilation - NMC 1.153 beta2 released

    By the way, I really like the bandit warbands which swarm you from time to time. :grin:  They can really destroy any false sense of security you have early in the game.  Which mod is that from?

    One other thing, the enemy's formations only seem to apply to the first wave of units. After reinforcements arrive, they simply charge at you.  Dunno whether this was intended or not.

    Also, I've noticed some bandits which begin in formation just stay put through the battle, allowing you to easily walk up to them and pick them off one-by-one.  Seeing these tight groups of stationary infantry really makes me wanna throw in a holy hand grenade, but that's just me, I guess.

    I like the formations of archers.  3 or 4 simultaneous hits to your head take you down pretty quickly, which adds to the fun for me.  It's very satisfying to break that archer line without getting hurt.

    I look forward to trying out the rest of the mod. :smile:  Good work on meshing the mods together.
  6. SP Native Native Mod Compilation - NMC 1.153 beta2 released

    First up, I really don't know much about how to mod, so I'm sorry if anything I say sounds ridiculously difficult to implement.  I have played with a lot of mods on both M&B and Warband, though.
    With the "Player Supporters Faction", is it at all possile to have a selection of perhaps 3-4 separate troop trees, allowing the player to select one to use when they begin their own faction. Perhaps one tree specializing in Infantry (with pikemen who have good defense Vs cavalry, light infantry for engaging archers and chasing down fleeing units & heavy units for breaching castle walls & breaking though other infantry  , etc) , another in archery with a selection of bowmen for different situations (longbowmen interspersed with shortbowmen who fire faster but with a much shorter range, crossbows to punch through heavier armor, etc), another specialising in cavalry, another in something else ( I really dunno, I'm just spitballing).
      I'd rather not have uber-powerful units which spoil the flow of the game, but I would like some more specialised units which allow for some more interesting tactics.  If there are to be uber top-tier units, I'd prefer them to be very expensive to maintain, and very difficult to promote to.  Otherwise, once you reach a certain economical level, you simply have an immortal/unbeatable army which I think takes all the fun out of the game.

    Then I was thinking of a mix&match sort of thing where you can select what types of infantry, cavalry & ranged units you'd prefer to utilise, by ticking boxes or selecting them from a menu.  Perhaps have a marshal npc to customise your personal troop-tree
    e.g. If the player wants their top-tier infantry to be two-handed heavyarmor shocktroops, or onehanded+shield, etc.
          Or top-tier archery units to have either much higher damage,range or ammo, or more defensive capabilities, or better skill at melee.

    Sorry if this is fairly vague - I really had only a vague idea to begin with. :razz:

    Oh, and apologies if this is the wrong forum to post all this in.  I think I got carried away with it.
  7. SP Native Native Mod Compilation - NMC 1.153 beta2 released

    There are two guild masters in the towns, also.  The first one loads faster because he's all alone in a field somewhere, while the second is where he's supposed to be...you can hear crowd noises & sometimes see villagers or townies walking past him.  Even though you're accessing him via the menu, the game still needs to load up the village or town scene.  If you're going to axe one of the elders or masters, I'd prefer to get rid of the memory hungry one. :razz:
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