At the same time you will always be able to spawn with shield and spear at the same time so archer spam and cav span should be a lot less terrifying.I dunno how to feel about archers having absolutely no restrictions to them. Even with the way the economy works, archer spam often turns Bannerlord into a tactical shooter.
One way barricades aren't a bad idea but the place in the screenshot is far too clote to G.Care to elaborate why on 1 way barricades are such a terrible idea?
Top of the keep would be ideal with a couple of 1 way barricades as shown in the screenshot.
If it is just in the keep, creates an easy choke-point for attackers to close and keep defenders in spawn.
Maybe one could also introduce a harsher punishment for commander deaths like a long respawn time or "follow only" as soon as the commander dies and the remaining squad is essentially leaderless.Another Potential Solution to Consider:
An idea that has been thrown around the community, originally suggested by Brandis in an older forum post, would be to Limit the distance the player captain unit can separate from his/her respective Ai units. A reasonable distance would be about 10 paces/steps or less so as to ensure that a player captain unit has to stay with his/her troops and couldn't run off on their own to engage in the exploitation of enemy Ai units with the above mentioned strategy as they would also have to risk losing their Ai units in the attempt as well rather than just a single unit, which would discourage players from using these "cheesey" strategies in favor of more organized and command based gameplay.
Thats trivia. I also mean because it's cumbersome to switch to the other side of the keyboard to reach the numpad. Maybe one could introduce a double scroll that lets you pick the third weapon immediately without a second animation.1-4 will switch between weapon slots, although some UI that showed which weapon slot each weapon was in would be nice.
That's speaking in sikirmish terms. OP is probably talking more about TDM where you are often forced to play a peasant class. Die once as berserker or dei twice as brigand and there we are. Varayg is usually not available.Then you take brigand or varyag, whats the problem?
I think that would solve the issue for TDM/Siege, no need for a separate class system.Rework the gold system si that we are never forced into pendant classes