Recent content by Mothanius

  1. If you have Performance Issues, Crash and RUNTIME ERRORs Look here

    Thanks, I knew there was some sort of crash report.

    ;
    Starting new log file.
    Version:  1.153

    -- OS: Microsoft Windows Vista  Service Pack 2 (build 6002), 32-bit
    -- RAM: Available physical RAM: 2003MB/3454MB
    -- CPU: AMD Athlon(tm) 7550 Dual-Core Processor (AuthenticAMD)
    - L1 cache size: 64K
    - L2 cache size: 512K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
    - Number of CPUs: 2 ( Speed: ~2511MHz / ~2511MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 550 Ti
    - Texture Memory: 3484 ( Available Texture Memory: 3465 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Brytenwalda
    Num Hints =  12
    Setting Map Min X =  -178.012619
    Setting Map Max X =  185.339508
    Setting Map Min Y =  -232.722122
    Setting Map Max Y =  197.089081
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  3.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.450000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  0.800000
    Setting armor_reduction_factor_against_pierce =  0.250000
    Setting armor_reduction_factor_against_blunt =  0.650000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Resource  test
    Loading Module Resource  textures_face_gen
    Loading Resource  shaders
    Loading Resource  textures
    Loading Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Resource  helpers
    Loading Resource  map_tree_meshes
    Loading Resource  map_icon_meshes
    Loading Resource  particle_meshes
    Loading Resource  skeletons
    Loading Resource  tree_meshes
    Loading Resource  xtree_meshes
    Loading Resource  grass_meshes
    Loading Resource  plant_meshes
    Loading Resource  body_meshes
    Loading Resource  object_meshes
    Loading Resource  object_bodies
    Loading Resource  goods_meshes
    Loading Resource  item_meshes1
    Loading Resource  horse_a
    Loading Resource  arabian_castle
    Loading Resource  food
    Loading Resource  beards
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Module Resource  hair
    Loading Resource  interiors_a
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  arena
    Loading Resource  map_icons_b
    Loading Resource  castle_a
    Loading Resource  dungeon
    Loading Resource  stone_houses
    Loading Resource  snowy_houses
    Loading Resource  snowy_castle
    Loading Resource  castle_b
    Loading Resource  square_keep
    Loading Resource  anim_b
    Loading Resource  weapon_meshes_c
    Loading Resource  xtree_meshes_b
    Loading Resource  map_icons_c
    Loading Module Resource  pictures
    Loading Module Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Resource  scene_encounter_spot
    Loading Resource  interior_thirsty_lion
    Loading Resource  scene_small_tavern
    Loading Resource  weapon_meshes1
    Loading Resource  weapon_meshes_b
    Loading Resource  houses1
    Loading Resource  wall_meshes1
    Loading Resource  town_houses
    Loading Resource  doors
    Loading Resource  churches
    Loading Resource  town_houses_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  gatehouse
    Loading Resource  viking_houses
    Loading Resource  fake_houses
    Loading Resource  town_houses_c
    Loading Resource  particles_2
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  interiors_d
    Loading Module Resource  op_terrain_borders_textures
    Loading Module Resource  op_terrain_borders_materials
    Loading Module Resource  op_terrain_borders
    Loading Module Resource  op_terrain_borders_b
    Loading Resource  skyboxes
    Loading Resource  object_b
    Loading Resource  tree_e_meshes
    Loading Resource  destroy
    Loading Resource  xtree_meshes_c
    Loading Resource  grass_meshes_b
    Loading Resource  interiors_steppe
    Loading Resource  grooming_horse
    Loading Resource  town_houses_d
    Loading Resource  horses_b
    Loading Resource  ani_horse_mounted
    Loading Resource  deneme2
    Loading Resource  horse_skeleton
    Loading Resource  steppe_fake_houses
    Loading Resource  tableau_shields
    Loading Resource  instruments
    Loading Resource  custom_banner
    Loading Resource  simple_primitives
    Loading Resource  ani_man_walk
    Loading Resource  ani_twohanded
    Loading Resource  ani_onehanded
    Loading Resource  ani_death
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_human_mounted
    Loading Resource  ani_lady_stand
    Loading Resource  ani_poses
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_man_cheer
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_throw_stone
    Loading Resource  ani_strikes
    Loading Resource  ani_equip_arms
    Loading Resource  ani_run_p
    Loading Resource  ani_run_forward_left_right
    Loading Resource  uni_strikes3
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_crouch_down
    Loading Resource  ani_low_walk
    Loading Resource  ani_turn_man
    Loading Resource  ani_attacks_single
    Loading Resource  ani_lancer
    Loading Resource  ani_attacks
    Loading Resource  ani_kicks
    Loading Resource  ani_parry_attack
    Loading Resource  ani_walk_backward
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_defends
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_jump
    Loading Resource  ani_wedding
    Loading Resource  arabian_props
    Loading Resource  uni_jump
    Loading Resource  uni_stances
    Loading Resource  uni_equip
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Resource  uni_fistswing
    Loading Resource  uni_lord_stand
    Loading Resource  uni_defence
    Loading Resource  uni_sideways
    Loading Resource  dart
    Loading Resource  armors_new_b
    Loading Resource  armors_new_arena
    Loading Resource  rock
    Loading Resource  raw_materials
    Loading Resource  gauntlets_new
    Loading Resource  bride_dress
    Loading Resource  ui_server_filter
    Loading Resource  ship
    Loading Resource  arabian_houses
    Loading Resource  object_c
    Loading Resource  tree_f
    Loading Resource  interiors_arabian
    Loading Resource  arabian_village
    Loading Resource  valleyProps
    Loading Resource  workshops
    Loading Resource  barrier_primitives
    Loading Resource  town_houses_e
    Loading Resource  wb_mp_objects_a
    Loading Module Resource  animalesdecaza
    Loading Module Resource  animals
    Loading Module Resource  animals2
    Loading Module Resource  otrositems
    Loading Module Resource  arcosyflechas
    Loading Module Resource  armadurasmedias
    Loading Module Resource  armadurasmedias2
    Loading Module Resource  armaduraspesadas
    Loading Module Resource  armaduraspesadas2
    Loading Module Resource  armaduraspesadas3
    Loading Module Resource  armaduraspesadas4
    Loading Module Resource  battlebanners
    Loading Module Resource  botasycalzado
    Loading Module Resource  capasycabeza
    Loading Module Resource  capasycabeza2
    Loading Module Resource  coronas
    Loading Module Resource  hachas
    Loading Module Resource  desnudos1
    Loading Module Resource  desnudosypantalones
    Loading Module Resource  escudos1
    Loading Module Resource  escudos2
    Loading Module Resource  escudos3
    Loading Module Resource  escudos4
    Loading Module Resource  escudos5
    Loading Module Resource  espadas1
    Loading Module Resource  sail
    Loading Module Resource  espadas2
    Loading Module Resource  espadas3
    Loading Module Resource  gorros1
    Loading Module Resource  std_banners
    Loading Module Resource  std_banners_default
    Loading Module Resource  std_flags_vertical
    Loading Module Resource  gorros2
    Loading Module Resource  seaxycuchillos
    Loading Module Resource  iconos1
    Loading Module Resource  lanzasyhastas
    Loading Module Resource  Companions_Overview_mesh
    Loading Module Resource  sceneprops1
    Loading Module Resource  sceneprops2
    Loading Module Resource  sceneprops3
    Loading Module Resource  sceneprops4
    Loading Module Resource  Tempered_mat
    Loading Module Resource  Tempered_mesh
    Loading Module Resource  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  tunicalarga
    Loading Module Resource  tunicas1
    Loading Module Resource  tunicas2
    Loading Module Resource  tunicas3
    Loading Module Resource  tunicas4
    Loading Module Resource  tunicas5
    Loading Module Resource  tunicas6
    Loading Module Resource  tunicasyropavaria
    Loading Module Resource  yelmos1
    Loading Module Resource  yelmos2
    Loading Module Resource  yelmos3
    Loading Module Resource  vegetacion
    Loading Module Resource  vestuariomujeres
    Loading Module Resource  variosadd
    Loading Module Resource  ani_overhand_spear
    Unrecognized Module_info directive =  network_compatible . Skipping.
    Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
    Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
    Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
    Unrecognized Module_info directive =  allow_unset_script_params . Skipping.

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
    WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
    WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  113224
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    779 parties added.
    launch complete.
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    HERR_BUFFER_LOCK_FAILED!
    28550

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!
    vdt_normal_map discard_buffer()
    I found the rgl_config file in my Documents folder and not in the same path that the rgl_log was in.  I'm not sure if that is correct, but here is what is on it.  Also, I lowered some of the settings when I started up the game.  I played a bit of Napoleonic Wars last night and I can play that with max settings, so I did.  I am not sure if this file will be updated correctly.
    first_time = 0

    texture_detail = 100

    render_buffer_size = 15

    max_framerate = 60

    start_windowed = 0

    use_pixel_shaders = 0

    use_vertex_shaders = 1

    fake_reflections = 0

    show_framerate = 1

    use_ondemand_textures = 1

    use_ondemand_textures_mt = 0

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 0

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 1

    debug_mode = 0

    display_width = 1600

    display_height = 900

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 0

    shadowmap_quality = 0

    shader_quality = 1

    postfx_dof = 1

    postfx_hdr = 0

    postfx_autoexp = 1

    flora_degrade_distance = 75.0000

    flora_lod_detail = 0

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.3615

    sound_volume = 0.5882

    mouse_sensitivity = 0.5888

    invert_mouse = 0

    enable_lighting = 0

    enable_particles = 0

    enable_blood = 1

    enable_character_shadows = 0

    enable_accurate_shadows = 1

    number_of_corpses = 5

    grass_density = 0

    combat_speed = 4

    friend_combat_difficulty = 0

    adapter_format = 0

    reduce_combat_ai = 2

    reduce_campaign_ai = 0

    combat_difficulty = 0

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 1

    turn_camera_with_horse_in_first_person = 0

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 1.0000

    attack_direction_control = 2

    defend_direction_control = 2

    lance_control = 0

    anisotropic_filtering = 1

    enable_environment_shadows = 0

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 0

    number_of_ragdolls = 4

    gamma = 2.2031

    character_detail = 1.0000

    character_shadow_detail = 1.0000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 2

    use_winmm_audio = 0

    enable_version_check = 1

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    enable_gamepad_vibration = 1

    ]
  2. If you have Performance Issues, Crash and RUNTIME ERRORs Look here

    I don't get it, I'm having major texture loading issues, and my computer meets or exceeds all the recommended specs for the mod.  I've tried everything from lower graphics, running Direct X7, using the patches, and trying every one of the "fixes" that are on the front of this topic.  Nothing seemed to work, and lower graphics at times will make it worse.  I just tried to run the game again, with everything turned down and the textures didn't load on a battle at all the frames dropped to 1fps, while trying to finagle with that, it kept flashing between the campaign map and the battle map in a disorienting fashion before turning into a kaleidoscope of black, green, red and orange.

    I've defragged the computer, freed up hard drive space, uninstalled and reinstalled both the mod and Mount and Blade warband.  It's not just this mod I have issues with though.  The only one I got to work properly and well was Prophesy of Pendor, and everything else seems to give me the same issues.  Even M&B With Fire and Sword has crash issues after some time of playing it as well.

    I don't know quite how to give any crash reports though.  Sometimes if I get a straight up crash (not just me frustrated and Ctrl+alt+deleting the game) which has a little window but it is impossible to click on to see what it says and I am still forced to end the process and force close.

    Below are my computer specs.  The weakest part seems to be my processor and my OS (just cause Vista sucks).
    SPECS:
    CPU: AMD Athlon X2 7550 (~2.5 GHz) Dual core processor
    RAM : 4 Gigs
    Video: NVIDIA Geforce GTX 550 Ti (3 Gig memory)
    OS: Windows Vista x32 bit

    Also, would over clocking my CPU help at all.  I just ran a CPU-Z on my computer and even though my processor specs say it's 2.5GHz, CPU-Z says that Core #0 is only running at 1.255 GHz (which with both together is 2.5 GHz).
  3. Interesting facts you know about medieval warfare?

    heavy armors were actually VERY hard and cumbersome to move and fight in. it required both high strength and high endurance. not to mention falling in one of these made it near impossible to get up no matter how strong you were. this was why everyone wasnt running around in a set of full plate,not to mention how expensive it was on top of that.
    Whoa... no not even close.  A full suit of armor in the late medieval period weighed about 50-60 lbs (I think you could stretch it to 75 lbs if it was really thick).  My load out on my first deployment averaged 75-80 lbs on any given missions (there is a reason why we drive/ride when we can).  Even when I deployed later with an M-4 instead of the 16, it only dropped my given weight by a few pounds.  Now, that's just a normal grunt's weight, take in an account for the medic or anyone who has to lug a MG around.  I think we were told that some loadouts can exceed 120 lbs.

    A knight had their weight completely distributed around them as well.  They were fortunate in that believe me.  Rather than having your weight around your waist, chest and head.  Not to mention that they had squires and only wore the armor before battle or when they were in enemy territory.  Most of the time when traveling they wore lighter armor that was more akin to what everyone else wore.  They also didn't have to carry any of the rations because they had squires and baggage trains.  So aside from weapons and armor, that is all they had to wear.

    Also, the myth behind not being able to get up after falling is totally farce.  I've seen people get up in 65lbs of full plate armor.  They said it wasn't nearly as difficult as they expected, but kind of awkward at best (I didn't get to try because I was too short to wear either one).  Granted, if you were to fall during a battle and are already bruised and tired, I could see this becoming an issue.  But that would be true about anyone.

    Also, I believe the reason why Fredrik I drowned on his way to the crusade was not solely due to the weight of the armor.  If I remember correctly, the river's waters were a bit higher and the current was a bit stronger than usual.  It only takes about 6" of water to knock a man off their feet if it is flowing hard enough.  So, after his horse freaked, and he fell in, it was probably impossible for him or his men to get any hold before he drowned.

    EDIT:  Accidentally quoted the wrong guy at first  :oops:
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