Splintert said:
Moridin123 said:
What I meant with this, and I think I made it clear further down my post, is that your concept of commoners as a transitional phase for faction members is no longer true. They now represent the faction-less, people who decide to play the game without joining the established factions. And THEY are the ones with the greatest motives and desire to upset the status quo, to shake the dominant factions out of their slumber... Thus my argument: scripts made these faction-less (these "commoners") useless because they can't compete, but they are the ones we actually need to change this stale gameplay PW fell into...
Ah, I see. In that case I would go so far as to say the only thing that makes the 'commoners' able to compete is actually the scripts themselves. Imagine how difficult it would be to gather money if you didn't have access to sell points or resources for weapon and armour crafting. When everyone has infinite money and infinite gear, they don't need a faction's resource access to gear up and stand their ground against factions. This individualized gameplay is a result of the economic problem, not the solution.
While this new "social strata" is probably a result of the economic problem, as you say, I don't agree they're not part of the solution. They are the dredges of PW society, regarded by factions with disdain. The only thing worse you could be is outlaw. Though you're probably the one getting robbed rather than the other way around. Why do these players since strive to earn as much coin as they can and zealously depositing on a bank? I believe they do it because they hope that one day, some day, they'll be rich enough to avenge the slights inflicted upon them.
In my opinion, we want to encourage this. We NEED to encourage this! How else are you going to defeat the established factions?
Because we do need to defeat them, to present them with challenges to overcome and keep them engaged in PW. Else, one by one, factions will disband out of boredom and most of their players will stop playing altogether. They make up the vast majority of the player-base and losing them is another nail on the coffin for PW...
Splintert said:
Moridin123 said:
Of course nothing of that is enough, else I wouldn't be here... I was just presenting occasions where money is truly lost, so we can think of how to enlarge these losses in order to create more meaningful demand.
Enlarging losses can only be done by forcing players to either lose gear on logging out or wipe saved gear on server resets. Otherwise it's just chipping away a mountain. The server that I was part of years ago more or less introduced the scripts to the game, and players had literally millions of denars, tens of millions. No amount of disappearing gear is going to dent that short of simply disallowing it to build up (via removal of persistent scripts). Even if you made it so that gear disappeared instantly and players lost gear on logging out, they'd have infinite money and thus demand high starting stockpiles on their maps. No effect on the problem.
Wiping gear is something that would enrage the community, I believe. As ideal as it would be, I think that option flew out the window a long time ago...
However, we could still vastly increase situations where gear gets permanently lost. Diminishing the time gear lingers on after the owner's death to a few minutes would be one way. Making items in carts vanish after a few hours would be another. Same with chest, though they should be better than carts. Also, high starting stockpiles on maps is something server owners can easily deny players, unlike gear on logout.
If we chip away at the mountain enough times, we can at least prolong PW's lifetime for a while longer...
Splintert said:
Moridin123 said:
Until we can devise a way to create higher demand, you're right. This suggestion, though, isn't meant to stand on its own as the savior of server economy. On EU_Phoenix there are also arguments to tax bank money and to limit withdrawal amounts, so the stock limitation would merely be a piece of it...
Perhaps to add to the discussion would be the idea of forcing players to carry 100% of their 'banked' money on them, thus dropping % on death. A very small portion of that money would disappear when inaccessible, plus it would remove the hassle of having to make bank props on maps. Other than that, players would still keep most of their money, other than the percent that they drop when logging out.
Isn't that the same as removing bank scripts, which we've already concluded the player-base does not support...?
P.S.: Really appreciate the time and effort you're taking in this discussion with me. Maybe something good for PW will come out of this
P.P.S.: Damn, this forum's smiles are creepy... xD