Morgot的最近内容

  1. increase maximum amount of bodies?

    My apologise for necromancy.

    Actually if you're talking about single player mode only it's unnecessary to wait for special fix from developers. Even hard-coded value may be changed while stored in random access memory.

    Personally I use ArtMoney to increase maximum amount of dead bodies. I've found a value on address "0093E4D4" and it seems working. As much I see technically you may have up to 2147483647 corpses on battlefield.

    But I would not recommend you to run ArtMoney along with any multilayer game since it is a cheating program which may be considered as ban-able offence.

    By the way using a cheat to bypass interface issues - it looks somewhat ironic as for me.
  2. Cavalry overpowered and spears underpowered!

    wehrmacht 说:
    I think the horse has many life points, i need to hit many times a horse without armor to kill it.

    Man, man, it's a game after all! Do you want hunter or courser to be killed with one only sabre swing?

    Just try to use our lame infantry in better way.
  3. Cavalry overpowered and spears underpowered!

    silencekyo 说:
    They should really put the spear/pike bracing in the game. Its kinda weird to see many Rhodoks with spears and not one of them braced his spear/pike for a cavalry charge. And you brace the pikes against the ground, not hold them up with your hands. Horse traveling at top speed will die even with armor. Knights that fell off? Try standing up with all those plate armor. Spear men would poke you full of holes before you can even manage a knee.

    At long last! Somebody post back to the point!

    40 spearmen - just a knot of light infantry, after all. I even don't remember if they really wear some good armour at all. In contrary Swadians supposed to have the best heavy cavalry in Caldaria and the Knight is the top-unit. Definitely the spearmen must be in overwhelming quantity to face knights.

    Also it seems that the topic-starter made a try to defeat heavy cavalry by infantry on open land. Awesome! :lol:

    But Rhodocks are definitely lack of fair formation AI.
    The weapon choosing algorithm also seems too weak.

    I'm sure this is the cause of all problems.
  4. Order hot keys seems awkward

    Helmut_AUT 说:
    I never managed to remember which key did exactly what. Now with the visual aid on the screen, it's much easier. And also, I would argue that the short delay is actually much shorter than it would take in reality to signal a 150+ Army a new command.

    Eh... But hot keys it's really something that supposed to remember  :smile:

    If you not remember keys or time not critical it's better to use command screen instead of hot keys. Now it's looks even faster than browsing "hot key" the menus.
  5. Order hot keys seems awkward

    Maybe I miss something, but I did not manage to find a topic about new hot keys for orders. In the newest version of the M&B player must choose the order type (movement, formation, etc.) before using certain order (hold position, charge and other). I think, it slows down the commanding too much...
  6. More 'minor regional/ethnic recruitment' from conquered villages

    I agree absolutely!
    Especially about Sarranids.
  7. Bandit groups should merge when in proximity to each other

    funk 说:
    ok, if no lords or kings then Chiefs just so there is some bandit with a plan for bigger and greater thing.

    most bandits shoud stay as thay are, only fight for them selves but some join a good leader for money and strength in numbers.

    Few years ago I have posted the suggestion about it.
    http://forums.taleworlds.com/index.php/topic,29822.msg764708.html

    Please comment if somebody interested.
  8. To lead the Outlaws (another variant)

    My suggestion is not predicated to be really new, but (I hope) may be interesting. Main idea: If player have good relations with some kind of outlaws, the outlaw party may follow player and join the battles he fought. Player may ask them to follow, or outlaws may decide to join themselves &...
  9. Castle Discussion ONLY Topic

    Larry Bong 说:
    A tavern, have u ever seen a castle without a tavern?

    First of all, castle itself is a noble's house. Not a tavern or marketplace!

    Also castle is a military object with restricted access.
    Of course, it must have the supply stores with food and ammunition, also stables.
    But without any sizeable commerce or craft facilities!

    I don't think that any kind of mixing of castles and towns into one class will be correct.

    A caste that implemented with shops, tavern, etc better to be called a town.
    Regardless of its size or presence of outer fortification.
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