Moosicorn2的最近内容

  1. Moosicorn2

    Resolved Making Menu Hotkeys Duplicates and Makes Another Unsusuable Key

    For some reason when I try and change the Inventory key button (and any other keys in the Menu category) to another, after I exit the menu it duplicates those keys and makes more options, which override the first ones. These take up keys and because there isn't a Default Binds or Reset...
  2. Moosicorn2

    Hideouts are Aggravating.

    Hideouts are good places to improve bow ability. I recommend you to use bows. That makes hideout easier

    Only way I can see beating forest hideouts easier, but all my characters use bows anyway.
  3. Moosicorn2

    Modding an Existing Save Game?

    Vanilla's fun and all but there's already a few mods I'd love to add to improve the games' features. What can I expect if I downloaded some mods onto an existing save game? I'm expecting problems when the game updates, so would I be able to play right after patches?
  4. Moosicorn2

    Hideouts are Aggravating.

    It's just the forest bandit hideouts, could maybe use a terrain feature or section to split the enemy groups up a bit more definitvely.

    The other hideouts are fine, be it 5 bandits or 50, usually about 3 nights raid and they're done with minimal losses. The only real pain are forest bandits with all their campfires at easily aggrod distance from each other, in a plain, open field.
    I still have some issues with sea raiders, their javelins pack a hard punch, but their hideout geography makes up for it with close quarters and difficult for them to swarm your guys. I agree with the forest hideout, as you won't realise someone's peppering your troops behind them until someone dies
  5. Moosicorn2

    Hideouts are Aggravating.

    Strange bug I get with this. Apart from the first tutorial this mission teleports me in front of the bandit leader. Hope they can resolve that soon.

    Happens a few times with me, I think it's to do with the hideout being empty when you enter it, so it automatically puts you to the leader. Usually see this when a group of 3 bandits make a hideout right after I kick them out their former one.
  6. Moosicorn2

    Hideouts are Aggravating.

    Alternatively, we should have the option to just siege the hideout and lower the bandit numbers until they either charge out for an all out battle or surrender. This, I think, might actually be a good way to allow a player to level engineering before becoming a vassal. Perhaps by building palisades?

    This is an amazing idea! there's no other way I know of to level engineering without hitting castles/towns, which isn't possible for most until mid-game. I'd say if this was done then the cost would be less loot, as it'd give them time to send out some bandits out some sort of a backdoor with whatever they can carry. Maybe there would be a chance with good scouting to even catch these bandits running off post-raid?
  7. Moosicorn2

    Hideouts are Aggravating.

    Hideouts are easily one of the most frustrating mechanics on the campaign map. You have a large army, capable of conquering ones larger than it with a line of shields, spears, swords, arrows, crossbows, etc... When you go into a cave or clearing, it's a roulette whether you'll get those...
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