Recent content by MongolFromForest

  1. MongolFromForest

    Native OSP 3D Art Custom Gloves

    Custom gloves if anyone needs Unlike Warband gloves usually, the spaces between the fingers are filled in in order to save geometry. Textures are based on a sculpt bake and a simple recolor. Oh, and baked AO. >> Download <<
  2. MongolFromForest

    B Tutorial Animation Making animations for Warband via Blender

    I uploaded a bunch of video clips in the modding discord about how to do animations for Warband in Blender. I will link them as download here too for those of you who aren't active there. From here on I only quote as I have written it at the discord. The first four are about preparations for...
  3. MongolFromForest

    Trying to add a new pistol into the game, animation is messed up

    I think your issue is that the pistols in the pack are adjusted to use a different animation. You see how the grip fits into the hand well and thats why it points down? Thats what happens when you have a pistol adjusted to fit the grip but animation adjusted to fit the grip of a flintlock with a grip like this https://cdn11.bigcommerce.com/s-hqf...5314_1K__92836.1580151115.jpg?c=2&imbypass=on

    What you need to do, unless you are to make new animations, is to readjust the pistols that point down, in OpenBrf.
    Talking of OpenBrf, you can SEE the issue there, compare the grid behind the Beretta and the revolver images, see? Theyre not going same direction
  4. MongolFromForest

    Welcome to the Bannerlord section!

    Sup, Darth Mongol here
  5. MongolFromForest

    Star Wars Modding Community @M&B

    @Zombie Warrior The mod is based on SWC So yes, they are very much similar
  6. MongolFromForest

    Star Wars Modding Community @M&B

    Sup nibbas, its Darth Mongol The Unwise AKA ThiccLord here
  7. MongolFromForest

    SP Sci-Fi SWC: The New Order Edition

    Anyone wants to try and help in development, join here for interrog... i mean interviewing

    https://discord.gg/wGRFvbD

    Cheers
  8. MongolFromForest

    Animation flags and their usage

    Thank you for your answers, Sebastian
  9. MongolFromForest

    Animation flags and their usage

    There is a whole list of flags used for using animations in the game engine and while many of them can be figured out with sheer reason and testing, some are not as clear for what they actually do. In my time as animation maker ive at times dealth with flags without the slightest of idea what do...
  10. MongolFromForest

    Needing some help with shaders

    It seems that Standart shader fixed worst issues, thanks.
  11. MongolFromForest

    Needing some help with shaders

    From what ive seen the shaders in question have everything same as those in Native Warband. The rest is beyond my understanding of the matter.
  12. MongolFromForest

    Needing some help with shaders

    So the mod a team im in is working there are several shaders that dont seem to work correctly in comparison to native. Agent shader causes items to be wayyyyy too dark, Iron and specular shaders on the other hand cause items to gleam way too bright. The mod is based on an module converted from...
  13. MongolFromForest

    An Discord server for modders to ask questions, receive and give answers

    Ive opened a new Discord server that is meant firstly for modders seeking help in minor issues, so that their development would not be hindered by these. We have so far few modders from the projects Bear Force II, ands Turmoil Across the Stars. I personally have some skills in 3d modeling...
  14. MongolFromForest

    Issue with importing animations to OpenBrf =SOLVED=

    Hmmh. Seems that this could be the cause. Ima Import it form another animation as a frame and see what happens.


    #Edit, issue solved. I was able to fix the issue by altering the heights of frames 0 and 1, their contrast fixes it.

    Frame 0 https://puu.sh/x35QH/9d56dd68e6.jpg

    Frame 1 https://puu.sh/x35Qg/5d4d2c1ce9.jpg

    In Openbrf https://puu.sh/x35S5/51c0526094.jpg

    Tested this with other animation aswell, seems to work.
  15. MongolFromForest

    Official 3D art thread - Warband

    https://puu.sh/x2ng9/3aa6feedad.jpg

    Have a little issue with this, the character in SMD format animation rises a bit from ground when the animation is imported to OpenBrf.
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