Mola的最近内容

  1. [VC: RE BUG] Kidnapped Girl spawns with 0 troops and game crashes

    When I meet up with the bandits awaiting ransom and pay them the money a troop with kidnapped girl spawns but has a troop count of 0. When I meet with that troop the game crashes. Below are links to the save game before and after paying ransom. Before I pay the ransom and spawn the girl...
  2. Dog Companion

    Articulo34 说:
    You need sausages in your inventory.

    Thanks, I should have known since sausages do tend to solve everything in life.  :smile:
  3. Dog Companion

    So I have found a few dogs in villages. Talking to them and saying Good Dog doesnt do anything. I tried discarding a piece of meat and that didn't do anything. I can't find any other way to interact with it. Is this how it is supposed to work and I am just missing what I am supposed to do?
  4. [VC RE BETA] Feedback on Economy

    I have been doing a lot of trading and I have to say I really like that you have a lot more opportunities to buy low and sell high.  Its not just a Friesia/Ribe/Norweg trade route but cruising through any area you can find good deals. I also like that its not just buying from villages and selling to cities, villages pay a nice price for ale and mead which some cities sell cheap. I do think that compared to cruising villages, the farmsteads are a pretty poor margin and are often times selling for more than I can resell, even with Agathinos trade skill.
  5. [VC RE BETA] General feedback / Add your "balance logs" here!

    Asulador 说:
    JuJu70 说:
    *Okay, I just set Combat and Campaign AI to beginnner, killed them all off again (using Ctrl Alt F4 since it gets tiresome), destroyed the lair. Within two days there is a new lair again.*

    I think that's how it was in native too, once you destroyed the lair it gets respawned pretty quickly

    Yeah but in native they don't usually spawn by the hundreds.
    They're essentially an army of bandits now that could wipe out Lords, do they have a cap limit or do they just infinitely scale to the player?

    Hm, I guess the rapid respawn of camps is native:
    "After destruction, bandit camps respawn almost immediately, though usually in a different area where you will have to rediscover it. " From Mount and Blade Wikia Page

    So i guess I would suggest a lower cap for the bandit armies. Having huge bandit armies was fine in native or mods like Floris because the bandits were all low tier troops. My vassals are helpless against the six 100 man Vikingr armies constantly roaming southwest Ireland.
  6. [VC RE BETA] General feedback / Add your "balance logs" here!

    kalarhan 说:
    Thank you for the feedback  :smile:

    Some comments:
    1) Bandits parties are affected by the player level, how many troops you have and "Campaign AI" option
    2) Traits are defined by your skills. You created a character focusing on combat, you could have a great leader (leadership), etc. There are 4 traits out there to try with new campaigns
    4) Did you try visiting a village or a town and talk to the local leaders about your cattle? (hint hint). Also you should visit a farmstead sometime
    5-6) Advanced formations take a few seconds to set all the bots into a good position (like shield-wall). That is consequence of how the game spawns everyone over one another hehe. You can also give advance commands (move 10 steps) to help your bots if you have a big army (100-300 troops).

    Thanks for the response, I will have to investigate the cow situation. As to #1 however, it's not the size of the bands that is troublesome. I know they scale with me. The problem is that the hideouts spawn within 2 days. Since posting I used cheats to find every single band coming from a hideout and destroyed each one by teleporting so that they were all killed on the same day. After all the bands were wiped out I destroyed their lair.  I then waited and by the second day the same bandit types were back and I found a lair about an inch from the other one. So its just a revolving door of bandits. Given the royal sandbox starts you at lvl 19 and 900 renown the armies are large enough to destroy vassal armies not to mention killing any farmers and traders they encounter. Seems a bit much.

    *Okay, I just set Combat and Campaign AI to beginnner, killed them all off again (using Ctrl Alt F4 since it gets tiresome), destroyed the lair. Within two days there is a new lair again.*
  7. [VC RE BETA] General feedback / Add your "balance logs" here!

    I have been playing with the new Royal Sandbox start.  10 out of 10 so far, but I have a few suggestions. (Some of these may not be specific to reforged edition)
    [list type=decimal]
    [*]Since you start out as a King/Queen your renown and level are fairly high. This makes the bandit groups fairly large. What I find a bit unbalanced is that there is always at least one Viking hideout and one renegade hideout on my borders. So I ride around killing bands and destroying their hideout only to have it respawn in a day or so. Essentially being King just means constantly trying to keep the roads clear for traveling farmers and traders. It would be nice if things did not spawn so aggressively so that I could clean up my kingdom and then have time to do other stuff, like war. As it is, I am constantly at war with bandits and they frequently destroy my vassal's armies.
    [*]At one point I got a message that I have the berserker trait. I would have liked the trait to have been a choice and not assigned.
    [*]Trading seems a little more balanced. Friesia and Norway are still the go to spots for cheap salt/wine and timber/tar, respectively, but the rest of the lands now seem to have some good deals on things like wool, mead, flax, etc. It would be nice if there was even more regional hotpots though then just Friesia/Norway.
    [*]In Brytenwalda buying cattle and selling their products was always so profitable it verged on being hacky to take advantage. But I did like that you could make a profit that way, so far I have never found cattle at a price that makes selling their meat profitable. Would be nice if sometimes it did, just not as lucrative as Brytenwalda
    [*]Division commands seems bugged. If I give division commands immediately on the start of battle the commands are not repeated in the log in the lower left. The unit does seem to take the formation but I just get no textual indication that it was received. After about a minute in the battle everything works fine.
    [*]Similar to above, if I ask a larger division to follow me, advance, or hold a position for the first minute they walk a few paces forward and then a few back. It does not seem to happen with smaller divisions, i.e. the cav are always quick. Again after a minute they start to execute commands normally. My guess is that the larger divisions are sorting themselves out into formation and so not moving correctly until they have. But it has never been a problem before.
    [/list]

    Great polishing of the DLC. So great that after 1000 hours on Warband I actually posted on Taleworlds for the first time.
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