Mjornian的最近内容

  1. Why are mercenary contracts treated like vassals without the benefits?

    I agree that Mercenary contracts need work. They should serve as a bridge between the early game and the mid game (considering joining a faction is locked behind a clan level). Right now I only use it to join a faction before I have enough clan level to become a Lord.

    Possible improvements:
    1. Much like Warband, contracts need to be a fixed length of time. If the contract finishes you can renew.
    2. Ending a contract early should only decrease relationship with the Lord that hired you.
    3. The Kingdom should pay for (or at least heavily subsidise) the wages of your party. In the early game this would allow you to recruit higher tier units without money worries.
    4. Turning in a enemy Lord should give huge monetary rewards well over the price of selling the Lords
    I could say more such as a way to negotiate contracts but these four should be easy to implement and would make Mercenary Contracts worth taking
  2. My thoughts on the Faction Snowball effect. Campaigns should go on forever!

    I agree with most of your points. I would say that I actually like the army feature- I think it is far cleaner then the marshal feature of Warband. The armies just need to be balanced better. Armies should take moral penalties for being in enemy territory and taking casualties. You should only be able to capture a single fief with the army (or win a single big battle) before the casualties are too high to continue. Armies should also prioritise being defensive over offensive.
  3. My thoughts on the Faction Snowball effect. Campaigns should go on forever!

    One of the problems i noticed with the balancing, which tremendously favoured Snowballing, is that faction growth is exponential via the defection system. On my first campaign, i joined the Vlandians early on and we were relatively balanced out. That is until the battanians came knocking with a 1.2k army and we lost Sargot to them.

    We lost a city via war.

    Then most clans started defecting Vlandia to join Battania/Northern Empire. We lost a city via war, but we lost 2 cities and countless castles via defections. And so, battania now fielded TWO 1.2k armies, one of which was mostly compromised of Vlandian defectors.

    My point is, not only do factions have a horrible time trying to get back on their feet (recruiting, looters, priorities, etc.) but the winning faction just keeps getting bigger and bigger and able to fight many more wars at the same time. The second they start capturing cities and recruiting defectors, there's literally no way of stopping them.

    Totally agree with the defections aspect. I feel like defections should be tied to the clan leader's personality and influence. A loyal/ nationalistic Lord is not going to defect until the bitter end. A deceitful opportunist might defect as soon as they seen things turn.Similarly a clan with a lot of influence would be reluctant to give up their influence by changing factions. To balance this, the personality of Lords should be staggered in such a way as to make sure that defections are rare and really require more than just a city being lost. Mass defections should only really happen if a faction is down to their last few castles.
  4. How Taleworlds Can Fix Snowballing By Examining Similar Games

    These are some great ideas. I agree that we should feel the consequences of war more with deserters becoming frequent in heavily fought areas. Expanding from that point I would like to see a system in which Kingdoms that expand too fast start to struggle to maintain control over their territory (especially the recently conquered). Bandits could spawn in higher numbers to simulate the lawlessness of the region and subsequently Lords would have to invest significant amounts towards patrols (maybe taken out of garrison leading to it being easier to retake castles).

    Peasant cultural revolts is also an idea although it would take some effort to make revolts work.
  5. Patch Notes e1.0.2

    Nice! Another update. Loving that the devs are acknowledging that hideouts need balancing.
    I personally would love to see the main storyline's bugs fixed and the phenomena of Lords lacking armies to be addressed.
    Fixing the issues preventing people from accessing the main menu does seem rather important however.

    Nevertheless, love the new patch. Keep it coming!
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