What files are needed to succesfully make up a new appearence (texture) for a custom model, specifically a new face texture?
I edited manface_young in textures_face_gen.brf and re-imported the updated texture back into commonres but the results in-game are simply a white glowing face.
Do I need to create a material for my custom face in materials_face_gen.brf aswell? If so, how do I set that up, as there are plenty of layers; diffuseA,B, Bump, Eviro & specular. How would I go about creating each one of these? is there a tutorial for this?