mg62的最近内容

  1. Beta Patch Notes e1.5.5

    I've had an issue with my brother, npc. He was captured and then released. He is located in a town, but I can't see him or access him in the town. I saw a note in the news scroll that he won the tournament in the town; so he must be there. I'm trying to remote set him up in a party and it says that he is busy with a quest.
  2. Information about developments at snowballing problem

    Good stuff. Really like the idea of the graph.
    Is it possible to get something also showing +/- relations between kingdoms (ex. who is more likely to declare war and when)?
  3. Bannerlord Comprehensive List of Implemented Perks (1.5.4 main branch and 1.5.5 beta) -UPDATE IN PROGRESS

    Very good information!

    Do you gain skill in trade by operating caravans? Is this working?
  4. Resolved Minor issue with NPC roles not being available after booting NPC from clan

    I'm playing vanilla (no mods) 1.5.1. I had an issue where I had an NPC assigned as an Engineer. I found a better one, booted the first one from the clan, and tried to assign the Engineering roll to the new NPC. I was unable to do so, the Engineering roll did not show up as selectable for any...
  5. Training NPC's leading caravans.

    Have you tried checking 'Auto Allocate Clan Member Perks' on the campaign difficulty settings? I'm not sure if it works for remote companions though.
    I did, it didn't make a difference for the time frame I left it on for.
  6. Training NPC's leading caravans.

    I've got three caravans running and with the NPC's generated in my campaign have had to use characters with no/limited trade skills. As they go about their caravan'ing they do level up. The only way I can see to actually apply the skill points is to wait for them to get captured & released...
  7. Quests

    I don't do many quests at this point in my campaign, but I did see one where a noble wanted to have a location scouted. I was told I didn't have the desired scouting level; which was probably true but I did have a 'wanderer' npc in my army as a scout. Is there a way for the code to recognize your npc's as well?
  8. Patch Notes e1.4.2

    Reinstalling should not make a difference in this case. We have identified the issue and are working on a fix for it.
    Good stuff! This is a great game. When you come out with the fix please let us know if saved games will work. :grin:
  9. Patch Notes e1.4.2

    Have you done? Did that solve the issue?
    Did this last night, did not check this morning. Saw a number of other strings that indicate it may not make a difference.
  10. Patch Notes e1.4.2

    I've also encountered this not once but twice. It's weird. They start building and using siege weapons as usual. Then you expect to see the symbol above the city which means 'they are fighting' but no, they instantly conquer city without any casualities/fight except the lost of siege weapon users.
    Started a fresh game and it showed up at the first siege I saw. I'm going to try to uninstall & reinstall.
  11. Patch Notes e1.4.2

    I also might suggest a removal of the old game and a reinstall (Steam) and start a new game. This insures you have a full new code. Of course, your old save may not work. Most likely not. This fixed most of my issues but I did not care if I started a new game or not.
    I may just start again.
  12. Patch Notes e1.4.2

    And there is a bug when you pres character coatumization there character becomea skinny for some reason.
    I noticed this prior to the update. During character creation was ok, but when you hit the v key and get the character creation in game, the character was skinny.
  13. Patch Notes e1.4.2

    Could you share a savegame prior to the siege where this is happening? (Assuming it can be reproduced somewhat reliably.) I tried some sieging on an older version savegame and the problem didn't occur for me.

    Oh and obligatory - are you using any mods? you are experiencing this on 1.4.2 or 1.4.3?
    No mods; using 1.4.2. I did not opt in for the beta. I loaded an older version and got the same issue. I can try to upload a save if this is helpful.
  14. Patch Notes e1.4.2

    With the new update; I've run into an issue with sieges. I'm running the game through steam; plain vanilla, no mods. When I opened a save game from last night I received the following message: Module Mismatch; Do you want to load the saved game with a different module. I hit yes, and the game seems to play no problem.

    However, when I or an NPC siege a settlement, once you go into combat the defenders are not there, and you win. Regular combat works ok, just the issue with sieges.

    Have to say I'm really loving this game. Keep up the good work.
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