(
"zombie", 0,
"man_body", "man_calf_l", "m_handL",
"male_head", man_face_keys,
["man_hair_s","man_hair_m","man_hair_n","man_hair_o", "man_hair_y10", "man_hair_y12","man_hair_p","man_hair_r","man_hair_q","man_hair_v","man_hair_t","man_hair_y6","man_hair_y3","man_hair_y7","man_hair_y9","man_hair_y11","man_hair_u","man_hair_y","man_hair_y2","man_hair_y4"], #man_hair_meshes ,"man_hair_y5","man_hair_y8",
["beard_e","beard_d","beard_k","beard_l","beard_i","beard_j","beard_z","beard_m","beard_n","beard_y","beard_p","beard_o", "beard_v", "beard_f", "beard_b", "beard_c","beard_t","beard_u","beard_r","beard_s","beard_a","beard_h","beard_g",], #beard meshes ,"beard_q"
["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
["beard_blonde","beard_red","beard_brunette","beard_black","beard_white"], #beard_materials
[("zombie_1",0xffe1d7cd,["hair_blonde"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
("zombie_2",0xffd0e0e0,["hair_blonde"],[0xff83301a, 0xff502a19, 0xff19100c, 0xff0c0d19]),
("zombie_3",0xffdcdfdf,["hair_blonde"],[0xff171313, 0xff007080c]),
], #man_face_textures,
[(voice_die,"snd_undead_die"),(voice_hit,"snd_undead_hit"),(voice_yell,"snd_undead_yell")], #voice sounds
"skel_human", 1.2,
psys_game_blood,psys_game_blood_2,
[[1.7, comp_greater_than, (1.0,face_width), (1.0,temple_width)], #constraints: ex: 1.7 > (face_width + temple_width)
[0.3, comp_less_than, (1.0,face_width), (1.0,temple_width)],
[1.7, comp_greater_than, (1.0,face_width), (1.0,face_depth)],
[0.3, comp_less_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
[1.7, comp_greater_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
[-0.7, comp_less_than, (1.0,nose_size), (-1.0,nose_shape)],
[0.7, comp_greater_than, (1.0,nose_size), (-1.0,nose_shape)],
[2.7, comp_greater_than, (1.0,chin_size), (1.0,mouth_nose_distance), (1.0,nose_height), (-1.0,face_width)],
]
),