I suppose it does, since many armors had their tiers changed, since the mod changes how all types of damage and armor is calculated, so for an example, the impreial scale armor, 'imperial scale armor over double mail' in the mod, had 138 body armor which is the highest in the mod.The mod also reworks item prices, so for an example the noble longbow costs 15k instead of the vanilla 260k.
Did they do anything about smithing parts? They are broken af imo. I smithed and smelted endlessly, and got exactly 0 parts that I wanted.
In my previous playthrough I smithed the best possible two handed swords and sold for 70 000. They costed about 5 fine steel and 4 themastene steel if I remember correctly. If I am counting correctly, it costs about 112 timed as much as the ****ty javelins that sell for 10k. Also, there are polearms for 4 fine steel that sell for 60-70k
What patch are you on? Im on 1.5.10. For me, vanilla game, javelins costing 1 wrought iron, 1 wood and 1 charcoal sell for 10 000. A mod I am using cuts smithed item prices in half, but smiting is still pure cheese regardless
So I just craft a ****load of those economy breaking polearms or javelins and ill be getting more high tier gear?
I own several sets of tier 6 ranged and melee weapons and armors from each faction. I will probably not be using armor mods, since the mod I linked completely reworks every equipable item, so it would break if I were to add anything. I think I will probably just add the items I am still missing, if I hit clan level 6 before getting them. My problem with loot mods, is that they break the economy, but the mod I mentioned also reworks the economy, but it would still be broken from all the lord gears worth so much, since I execute every lord I get my bloody hands on.
I am specifically looking for the imperial scale armor, and the aserai scale armor (not sure about the name, because I use a mod that renames pretty much all gear:https://www.nexusmods.com/mountandblade2bannerlord/mods/791)
Thanks, but I am pretty sure I have more than 4 people with that high relationship, since I constantly see the 'Relationship with notables increased in owned settlements due to high loyalty' notification, and I have had around 3 or 4 high loyalty towns for a long ingame time. Also, I have 5 notables in only one of my towns, which has had 100 loyalty for longer than I can remember.
I found out what causes crashes for me: too many Chrome tabs
What do you mean supporter? Like notables who are my friends? Currently, I get 0.2 from supporters and another 0.2 from the Coucil of Commons. This is so stupid that they cant give it a proper description.
You mean notables right? I have like 8 or maybe 9 towns all used to even have, ****ty, governors. Not all of them are high loyalty, but most are. For an example Vostrum. 6100 prosperity, about 8 notables and I dont get 0.8 influecne a day. Cultrue isnt a problem either, since one of my towns default culture is the same as its governor and mine (Khuzait ftw).
Still less dumb than what that other dude suggested. Regardless, this is just as useless.