hey guys,
I'm new at moddeling and i have a question. for fun a made a piece of cheese, so i can "throw'' with a pice of cheese.
now i made my cheese with wings 3d, and followed the tutorial about brf edit. know the throwing_cheese_tex_brf, throwing_cheese_mat_brf and throwing_cheese_mesh_brf are saved in my resource folder in modules/mynewmodule.
BUT when I wanted to put my 'weapon' ingame, i went to the module_items.py,
copied a throwing stone 'line' and pasted it at the bottom of the file above the closing bracket. i chaged the name and the mesh name into;
throwing_cheese_mesh_brf
then i runned module.bat
that (i think), should be enough. but when i want to start my game it says this error:
get_obj. failed for texture: default
wtf??? can someone help or tell me what i did wrong?
thanks
oh btw... i couldnt find my throwing_cheese in the itemskinds.txt
and can someone tell me if this is correct? (in module.ini)
You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.
load_resource = test
load_resource = textures_face_gen
load_resource = shaders
load_resource = textures
load_mod_resource = throwing_cheese_tex_brf
load_resource = materials
load_mod_resource = throwing_cheese_mat_brf
load_resource = materials_face_gen
load_mod_resource = throwing_cheese_mesh_brf
load_resource = uimeshes
load_resource = meshes_face_gen
load_resource = helpers
load_resource = map_tree_meshes
etc...