Mazhron的最近内容

  1. Resolved Jaculan - Take a walk around the town center -error: Decompression failure

    Summary: Go to Jaculan, choose to "Take a walk around the town center", the game crashes with an error about a Decompression failure. How to Reproduce: Go to Jaculan, choose to "Take a walk around the town center", the game crashes with an error about a Decompression failure. Have you used...
  2. Resolved BUG: Crashes during Sieges/CPU Overheating

    Summary: So I meet all minimum requirements and destroy almost all the "Recommended" specifications. The game defaults all my Graphical settings to "High" based on my specs. However, almost every single time I try to siege a city or castle my game crashes if I go in and fight the battle. If I...
  3. Fief income -- is it enough?

    I personally don't think it's enough. Even if you build a mill (which takes a long of denar, and a long time to build) it gives a whole 5% increase... On 500 denar, that would be an extra 25 denar a week... woo! Enough for ONE of my 100+ huscarl.

    I control Dhirim and ALL the surrounding castles and fiefs, yet I can't pay my army of 100+ nord huscarl. Of course, there is an error with castles it seems. Even though I show a profit with castles, I lose some 2000+ denars... When I give the castles away to a vassal, I then make money (assuming I have enoughh fiefs minus those castles). This makes no sense and I did report it as a very possible bug.

    But, I think that you should be able to increase a fiefs income more than once... Or maybe a mill should increase a fiefs income by 5% per month after it's built.

    Anyways, long story short, I agree we need more income.

    Mazhron
  4. General Single Player Questions

    1) That makes sense

    2) I try to give them to my companions, it doesn't list ANY of them in the list.

    3) Bugtracker it is!
  5. General Single Player Questions

    Question 1: Do I need to have Lords (vassals) take control of castles to have them automatically refill with troops? Question 2: Is there any other way to gain Lords (vassals) other than trying to turn them against their current king? Question 3: Why would my weekly budget show me as gaining...
  6. Warband File Issue - Sword of Damocles

    I receive an error where attempting to run Sword Of Damocles (any and all version) on Mount & Blade: Warband. Get_object failed for body: Bo_siege_leadder_12m I have searched online and on these forums. The only suggestion was "Reinstall". I did reinstall but to no avail. Are old Mods not...
  7. General Combat/Skill/Tactical Suggestions

    Have you ever tried to push 3-4 people backward? Thats takes some strength if they're trying to kill you.

    No matter how solid your shield is, and how weak their armor or weapon is, it's no easy task to push a cumulative 450+ lbs of dead weight backward by yourself, let alone that same weight that doesn't want to be pushed backward, and as a matter of fact is pushing back at you.

    So, when 300 Spartans push 1000 persians off a cliff, it's not their shield that did it. (Not to say it didn't help, but it does take quite a bit of raw undeniable strength to push that kind of weight.)
  8. General Combat/Skill/Tactical Suggestions

    As it were, there should be some type of max speed that any single unit could attain, but I would also hope that a power fighter would just shrug off a strike from someone and push right through.

    A guy with a strength of 6 hitting a guy with strength of 12 shouldn't really stun him enough to disrupt his attack. Do damage to him, maybe, but I doubt a strike like that would stop him from attacking.

    The point is, tank vs striker. Spartans from behind a shield, while being slower behind a shield, still pushed through with their attack while blocking and pushing the enemy back. It was much slower than when they engaged in direct 1v1 combat, but the point remains. The puny persians were unable to stun them with their weak strikes while the spartans made there strike regardless of blows against them.
  9. General Combat/Skill/Tactical Suggestions

    I'm going to break this down into 3 parts, and try to keep each point separate from the other, while perhaps having them touch upon other ideas that have already been presented or are being implemented currently with ways of improving their functionaly or build. Combat: I don't know how many of...
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