Mavkiel的最近内容

  1. Is Fire & Sword worth buying?

    I think so. The combat really feels more fluid compared to warband. Its also far more brutal.

    The downside is the lack of warband features. I'd kill for marriage/ability to give directions to lords to retreat/attack.

    Yes marriage in warband wasn't exactly fleshed out, but it gave you a reason to give a hoot about certain lords you would otherwise not care about. Darn pesky in-laws.
  2. Storylines

    Cerlin 说:
    I have just started to read the first book With Fire and Sword and I am glad that there are only certain factions with storylines.  It is based off the book after all.

    Personally, I wish it was selectable when you join a faction whether or not you wanted to start the story,  because sometimes it is fun to just play in the sandbox.  I like the Swedes and Crimeans more because they give me more freedom to play around.

    I never get how people are glad options are not in the game, that would not impact your own play-style one bit. Its not like suggesting Uzi's should be in the game. Because I could agree encounter uzi wielding bandits would be pretty annoying.
  3. Bad Reviews for WFAS

    saxondragon 说:
    ...
    Can you please explain this to me?

    I think some folks simply speak to excite others. I wouldn't be surprised if such people also missed their daily meds. *shrugs* Anyhow I'd love to see something like prophecy of pendor  get its own expansion (fire and sword style). It seemed like a really interesting thing to do with the engine. Couldnt really play it on my computer for whatever reason, it kept ctd'ing with resource errors.
  4. Ideas For Fire and Sword

    Archonsod 说:
    Melissia 说:
    so it's a few years off.  The bayonet would still be fun to play with and easily an acceptable break from history.
    Explain how it would be fundamentally different from using the musket as a club, which you can already do. While doing so, bear in mind the fact the musket is a piss poor melee weapon is one of it's main balancing factors.

    Greater reach, its equivalent to a poor mans pike. If you have bayonet on either increase reloading time, or stop it altogether. (Depending on if the bayonet is shoved down the barrel vs a ring setup). It'd be neat to give a set bayonet command if your about to go into melee. The bayonet would also reduce prisoners taken. (Darn sharp pointy objects)

    Edit: It'd also make cavalry charges against musket users something to think twice about.
  5. Was it a good idea?

    Timst 说:
    I appreciate the historical settings, but it's a bit far from home (both geographically and temporally), and I guess it must be even worse for an American or Indian player.

    As an American player I can agree with that. Heck, I cant even recognize where the heck a couple of the factions came from. Cossack Hetmanate and Crimean Khanate, if you told me those were made up factions, I'd not have blinked. Which is somewhat embarrassing to admit.

    This is further compounded when they start using names for faction specific units. For example, what the heck is a Kapikulu? Or why is the Swedish musket user called a lifeguard? In the states that's described as : an expert swimmer employed, as at a beach or pool, to protect bathers from drowning or other accidents and dangers. That complaint could have been addressed with some sort of simple description though, which would have been neat.

    So in the end, I'd say no. Basing this game on a book was limiting. I'd rather to have had this game set in a fictional land (Caldera with guns?). It'd allow more  freedom to come up with an interesting plot.
  6. Update 1.140

    tarakan 说:
    Mavkiel 说:
    Plenty of bugs(need to be fixed). Plenty of things that could be considered bugs. For example the campaign ai oddness. Seeing a person with under 100 troops trying to lay siege to a castle with 500+ troops.

    Or the reverse situation, an invading warband, with enough troops to easily win, yet abandoning the siege 2 or more days in. For what? To go halfway across the map for no clear reason.

    A person with under 100 troops trying to lay siege to a castle with 500+ troops does that in hopes that someone would join him.

    Once he sees that nobody does, he abandons the siege, as he has no chance of winning.

    Sadly, I don't believe that's the reason. Simply because I have never seen npcs join up for such a siege. It also wouldn't explain npcs abandoning a siege several days in when they could easily have taken the castle/town.

    On another note, has there been any list made of what 1.4 actually fixes? No desire to start playing to see the same bugs still existing.
  7. Update 1.140

    Plenty of bugs(need to be fixed). Plenty of things that could be considered bugs. For example the campaign ai oddness. Seeing a person with under 100 troops trying to lay siege to a castle with 500+ troops.

    Or the reverse situation, an invading warband, with enough troops to easily win, yet abandoning the siege 2 or more days in. For what? To go halfway across the map for no clear reason.

    edit: I heard they fixed the wagon fort loot issue. But I am using the steam edition, so cant say for sure.
  8. Steam patch

    Soo what are the bug fixes? I  thought simply unpacking and manually installing wouldn't cut it(Steam version being a wee bit different).
  9. Swedish Reiters

    grab a blunt weapon and knock'em out yourself. Other then that just hope for the best.
  10. How do you call in reinforcements?

    It is automatic. A certain number of your troops have to bite it. Unless they broke it in the last patch it works fine.
  11. Extremely dissapointing and glitchy.

    There is a 1.4 patch,  but I have the steam version (No idea what bug-fixes are included). One thing the developers really could do better is communicate with their users. Even if its a stickied topic that others cannot reply to. That way people know whats on the to-do list for patches.
  12. Changelog fo patches

    Forgot where they kept that information but it was some language fixes and some bug fixes. No details on what sort of bugs :razz:
  13. The most unforgiving game?

    I believe that's a bug from warband. Where you NEVER capture a person during a castle siege. At least I never have had that happen. Also, if I recall right, the units restock their troops from some script. Its not like warband where they had to visit villages and etc. (Am I wrong about that? Stopped playing F&S until the next patch is out)

    But, this game really is forgiving until you get into the storyline quests. With caravans the way they are, cash is utterly meaningless.
  14. Too many deserters/bandits

    Honestly never had an issue with bandits/deserters. Avoid areas with mounted bandits, until you have a decent sized army that is (30 troops does it for me). After that they avoid you like the plague.

    Anyhow I thought this game cant be modded until they release the module information? Speaking of module information did the latest patch tweak anything noteworthy? If your lucky perhaps one of those "bug fixes" reduces the bandit spawn rate.
  15. update to 1.140?

    A little to vague. Has anyone tried that patch? Noticed any differences? I have the steam version, so a wee bit cautious about messing with it.
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