MATUMBO!的最近内容

  1. [LEGACY] Quick Questions // Quick Answers

    So I noticed that tweakmb no longer supports adjusting renown gain. Is tweakmb obselete for this version, or is renown being calculated differently in this patch (if so, how)?
  2. Dev Blog 3: Prophesy of Pendor 3.8 -1/15/17- CHANGELOG ADDED

    MitchyMatt 说:
    Upcoming v3.8 Patch Notes

    ...
    -Companions won't loot gender opposite armors
    ...

    :ohdear:

    HCBOO.gif

    That's actually pretty neat; it was fun while it lasted though  :smile:
  3. Dev Blog 3: Prophesy of Pendor 3.8 -1/15/17- CHANGELOG ADDED

    MitchyMatt 说:
    ...
    -All armors have a male AND female version (with exceptions)
    ...

    I can't help but feel this little caveat might be because of me  :lol:

  4. Dev Blog 3: Prophesy of Pendor 3.8 -1/15/17- CHANGELOG ADDED

    k0nr@d 说:
    MATUMBO! 说:
    Love the look of new guard and pommels. Nice work konr@d!

    I have one concern though- have you guys done anything to the zerker armour, or are you gonna leave it since you already improved the meshes in the last update? I mean... there have been a few times where my female companions decided to upgrade and show me their gains.

    I'm not suggesting a change mind you; the novelty of my female companions shoving their basketball pecs in my face on the off chance we converse still hasn't worn off.
    Snouz and I created both male and female versions of almost all armours in the POP3.8. There will be a few exceptions, because it will be hard (impossible) to preserve original look of those items in male/female variant. For example: snake priestess, Xena outfit, armoured bikini, zerker or maiden surcoats will stay gender specific.

    In your situation my suggestion will be: swap these companions' armours manually.

    Very good! Looking forward to it.
  5. Dev Blog 3: Prophesy of Pendor 3.8 -1/15/17- CHANGELOG ADDED

    Love the look of new guard and pommels. Nice work konr@d!

    I have one concern though- have you guys done anything to the zerker armour, or are you gonna leave it since you already improved the meshes in the last update? I mean... there have been a few times where my female companions decided to upgrade and show me their gains.

    I'm not suggesting a change mind you; the novelty of my female companions shoving their basketball pecs in my face on the off chance we converse still hasn't worn off.
  6. Dev Blog 3: Prophesy of Pendor 3.8 -1/15/17- CHANGELOG ADDED

    :shock: update!

    New helmets look nice!

    Except Cobra Priestess Helm. It looks much too friendly for some reason.  :smile:
  7. [SubMod] [OpenBRF] Banner of Sarleon Lance Fix.

    snouz 说:
    xdj1nn 说:
    snouz 说:
    xdj1nn 说:
    Leonion 说:
    xdj1nn 说:

    Oh my...
    Is this pic "before" or "after"?
    I think itp_offset_lance should be unchecked for this one.

    It's after, you can try to look at how it looks by testing yourself, before it was even worse, it was so short (the grip) that the lance would literally stick in mid-air.

    What's funny is that I noticed it like 1 day before you posted it. I was browsing objects, and noticed this one. But it's used for 2 characters only.

    There are tons of poorly made OSPs regarding items, the majority tho has bad textures... There are some textures that I still can't figure out what they were meant to be (like d'shar, singalian, etc...) It looks like a kid has thrown paint into a wall and called that Armor... But that's my point of view.

    If I lay my hands on an Photoshop I might fix most textures, but these (d'shar, etc..) I won't be able to fix for I can't figure out what they were meant to be...

    Most of the fixing required is metal shader and Hue consistency, I can do that in the blink of an eye with PS, but I find it really unconfortable and slow to do with either Paint.net or Gimp, so there's that...

    These are the stuffs I'm working on. We're replacing all these strange alien-low-res stuff, mainly with stuff from the crusaders OSP. It needs optimization and work, but it's already really great.

    https://forums.taleworlds.com/index.php?topic=337081.0

    opsGa4F.png

    TVjKXIt.png

    My GT 750m shudders at the potential performance impact... (Flashbacks to battles with un-optimized 3.7 Berzerker armor models)

    But I want them.  :ohdear:

    And I still enjoy the abstract old textures sometimes, for nostalgia's sake.
  8. Another reason to never give due dates

    I'm just going to niggle a bit and argue that whoever has been doing this is probably pissed that their pre-order still hasn't yielded them a product.

    No Man's Sky is an $80 pre-order at Gamespot in my area- and I can't even remember how long its been since the initial promises and original E3 demo, initial release date, so on...

    People adopting a loan-shark attitude- putting down money, expecting a return and having someone make excuses over and over without getting your due- is a position that I can understand. I don't think that sending death threats is conducive to speeding up a project or rational, but I can understand the stance.

    That being said, I never pre-order, and have no interest in No Man's Sky :smile:
  9. Favorite castle/town to take first

    Definitely Laria. The Noldor patrols sometimes offer protection from lords during one-sided wars; stops villages from getting raided as often so long as you're on good terms. Then there's the added benefit of having a unique vendor you're able to access whenever you feel like it, as well as its proximity to Elacrai. Settling for one of the nearby castles offers the same benefits.

    Second place would probably go to D'Shar towns in 3.7, and all of Ravenstern towns coming in 3rd- simply due to their positions on the map. (Empire and Sarleon tend to have the most difficult unique spawns around them which is good for late game, but bad when campaigning. Fierds are spread to be boned from all directions, with Sarleon having the same potential problem)
  10. D'Shar Revision Thread for 3.8

    MATUMBO! 说:
    I think the problem with D'Shar at the moment - from a player's gameplay perspective - is that their top tier units are unsatisfying... Maybe there's a satisfaction had in fully upgrading your units in other factions that's lost on the D'Shar troops...?

    I don't know why I keep thinking about my little rants; for some reason I keep coming back to these posts and try to think about why I said the things I did in my initial rant, which will hopeful congeal into one cohesive suggestion. Anyways...

    The problem doesn't seem to be fighting against the D'Shar. Players seem to be either satisfied or overwhelmed by their battle-presence. I think most would agree that in 3.7 they have a larger presence in the campaign as well. The main gripe and root of the issue with the D'Shar seem to be getting the player to be satisfied playing as them. Even if the faction is balanced from a gameplay standpoint, where's the fun for the player that wants to be apart of the D'Shar faction?

    My thoughts always go back to the top tier units for this one. Bladesman are core, and will stay core. It's not fun to get Blademasters or Scorpion Assassins. But Blademasters and Scorpion Assassins do serve a purpose in the D'Shar army! But, the player will never use them, because they will always lack the means to amass a good number of them. One major distinction of the D'Shar lost. The D'Shar have access to Dervishes as well, but upgrading them to horse archers does not impact survivability greatly, as well as lowering their utility in sieges, while being more expensive (siege utility standpoint being completely subjective rather than objective). So, upgrading them to their top tier is more or less a downgrade in both the case of the Dervish and Bladesman line.

    Compare them to Ravenstern. You can always reach top tier Ravenstern units as the player, and when they reach that level they feel unique and powerful. You can amass a good number of them with the training skill while performing well in battle. Compared to D'Shar, which you will most likely never have more than one or two of those top tier troops in your army (or at the very least, when I play them) because of the difficulty in training those units and their low survivability, you can't help but care less about them- and your army will still perform well. D'Shar army for the player becomes Bladesman and Dervish centric, rather than those tip top units gelling into the composition like the way Sarleon Halberdiers do for the Sarleon faction, or the Fierdsvain Huscarls for the Fierds. There's no special... 'resonance'(?) when your army gets one or two of the abyssmally low numbers of Blademasters or Assassins you may try to train. They'll be drowned by the sea of already well-performing Bladesman waiting 200 days for their promotion, until they are dead and forgotten.

    So I would strive to make the unique D'Shar regulars more accessible to the player, whatever revisions there may be. That is what I would like to see.

    Maybe I'll get around to playing the latest patch soon, and I'll have a more informed and less opinionated suggestion. I may not have used Surgery as much as I usually do in my D'Shar playthrough that I'm basing these mad rants on.
  11. D'Shar Revision Thread for 3.8

    MitchyMatt 说:
    Adding more cavalry (fast and swift) is a main concept I was hovering around. With a few addtions of other units of course.

    I think that might be what's causing the dissonance for me. The faction is constantly being toted as the 'Horselords-settled-nomads' and there's very little indication that they ever used horses at all in their main troop line. The peasants that the mainline upgrade have horses as well as the Dervishes, but there's no main upgrade path leading to a top tier cavalry, which I found myself always expecting.

    "There's horseman in the KO though MATUMBO!"

    It doesn't feel right having to access them through KO's though :/
  12. D'Shar Revision Thread for 3.8

    OK so I've consolidated my thoughts - hopefully I'll be somewhat intelligible this time.

    I think the problem with D'Shar at the moment - from a player's gameplay perspective - is that their top tier units are unsatisfying. Bladesmen are the core of your army and pretty darn solid. They will always be in your army, never exactly the cream-of-the-crop, but so effective to the point that it doesn't matter. Upgrading past them yields either a negligibly stronger Bladesman or a paper ninja/kamikaze, with the same or worse survivability. Same thing with D'Shar Dervishes. I felt like leaving them un-upgraded in my army because they'll die more easily, and are more expensive (I don't want to spend the time to micro them properly as horse archers, and leaving them on their own usually means they'll make the executive decision to use melee - which is not preferable for a mounted archer. Curse you warband AI!). I always end up going to the Dustriders - where the units are stronger, live through more scraps (barely), train quickly and are mounted - and forget all my dreams of high-tier regulars. Maybe there's a satisfaction had in fully upgrading your units in other factions that's lost on the D'Shar troops...?

    Hopefully a little less ranty now. I don't think (want) there has to be a sweeping change, but I do concede that there might be something here to work on.
  13. D'Shar Revision Thread for 3.8

    My greatest issue with the D'Shar in my playthrough were the archers and the Scorpion Assassin's/Blademasters.

    For the archers: USE YOUR DAMN POLEARMS RIGHT YOU CADS! STOP POKING THE ENEMY AND START SLASHING AT THEM WITH THE SLASHING TIP AFFIXED TO THE POLE! USE IT CORRECTLY YOU PIGSSSS.

    From an archery standpoint though, I didn't think they were too bad. Didn't use them too much in sieges however, that's just my experience from field battles. But the moment they step into melee, you've got a tier one peasant. And it is soooo frustrating. Maybe remove their shield for a spell?

    For the Scorpion Assassins/Blademasters: "Why did I bother training this guy? It took me 50 in-game days from your last upgrade to get you to this top-tier level, and then you decide to die instantly on me from a tier 3 archer! Come on man..."

    "You want me to train some Scorpion Assassins for you my lord? You're giving me.... 150 days...? This is starting to sound like a bad idea...."
    *150 days later*
    "I managed to train 3 my lord! ... They all died in battle before I could bring them to you. :facepalm:

    They die easily. EASILY. For the player, they take ages to train. Then they die in their first battle with their spunky new title. It is very frustrating.

    In fact, I think that's my major gripe with D'Shar. They seem to die easily on the field. Sure, they may spontaneously kill a whole bunch, and may be doing very well in battle. But get them into a situation that is a standard counter, like archers being charged by cavalry, infantry taking fire from archers, they drop easy. Hundreds dead.

    Their nobles are pretty swell, though, can consequently die pretty easily. (Maybe I'm just too sentimental and can't accept losses. AI certainly can though)

    EDIT:

    Yes, that was pretty ranty. Holy cow. But from personal experience, it just feels as though no one unit stands out. I don't find myself saying, "Wow these D'Shar archers/infantry/cavalry are great! I can't wait to not replace them with anything else!" It's different from the feeling I get from another unit, like the Empire Armored Crossbowmen. But that's just me. I don't feel as though I can properly convey my feelings about the faction without getting ranty.
  14. How good is the Noldor Warsword? Analysis of best weapons for knights (POP 3.7)

    Sheogorath25 说:
    I remember a discussion like this in another topic about how the AI chooses to use a lance versus a sword.  The test unit was given a... it was either a light lance or just a default lance and one of the ebony swords.  The ai actually did make good use of the sword after the charge.  the thought of some the people there was the much higher gold value of the sword helped sway the polearm bias that cavalry have out.  it might be worth a test or two by giving the ckho low priced lances with expensive swords to test the theory.

    I dicked around with some Blackheart squires after I was done lancing most of their friends on horseback alone, no other party members. To see how the 2 remaining squires behaved I dismounted, the squires having been chasing me mountless with shields and lances out. As soon as I got off my horse, they switched to their swords. I got back on my horse to see if they would go back to lances, but it happened so long ago that I only vaguely recall them keeping their swords out. So.... AI might be switching in response to the troops they target, mounted or otherwise. These were cavalry class units however; it may not work the same for infantry AI.
  15. sexy pendorians

    Emogma 说:
    berserker armor... Plz tell me that they're available for CKO

    Sadly, no  :cry:
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