Seem you take me for some idiot when you answere.
Yes, I know .obj don't export rigging (been using .obj from early 90:s)
What other format? What software to export it? Point me in that direction if you know.
From Bannerlord, that is.
Not some rigging which will never work in Bannerlord, I can...
Anyone being able to adress this compressed tile-texture they are using? How to override it?
I don't like that crappy texture they use as female/male variant. Looked at that UV (the 3D-head), It's awful, still, just to adress that texture (not PBR).
You do not have any skill in 3D, you say, I have.
I have no skill in programming C#, some in easy scripting thou.
You can make any 3D-model, from nearly any 3D-software to work in Bannerlord as long as it's .obj or better .fbx compatible.
New models (non-stationary) crave a knowledge about how...
Nice work! The UV seems a bit stressed but really nice work.
Rigging, you say it's "skinned to the Bannerlord skeleton".
Do you mean "skeletons" as rigging bones?
I have no idea where to find and implement bannerlords rigging in models.
My skill is not really from game-industry. Been working 3D-design and 3D-visualization for too many years :smile:
I prefer using Lightwave 3D but can ofc use Maya too.
Did work freelance (about a year) for a gamecompany in sweden 2003. Making 3D humanoids. Their game never hit the market thou...