Hi, last time I wrote I was a little disappointed, but now I'm happy to see that the game is coming out pretty nicely after all. So kudos for that. That said, I would like to make some further suggestions. I'll try to be concise:
- Sabotage: with enough roguery you or your companion should be...
So basically the goal with these posts are to give some ideas on how to add depth to the different aspects of the game (which, although many, are imho utterly shallow at the current state of the game). In this post I will try to address the roleplaying aspect.
1) Ridiculous perks.
I just don't...
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