This bug is still there and isn't fixed. Also happens in some towns like Lageta, Amprella, many Bandit hideouts etc. @MArdA TaleWorlds appearently since last patch but I'm not sure about that 100 percent. I'm on ps5 too. Hope this info helps a bit. Regards
It's not because of the settings, the settings don't matter. The problem is in the game, because of the AI. You only have to increase the rate of casualties and reduce the wounded rate, also decrease the retreat chance slightly, then it would be fixed.
Regards.
Hello, I wanted to share that apparently after the last update the game keeps resetting the settings, sometimes it just resets the brightness. Every time I leave or close the game and play again the next day. I'm playing on Playstation 4 Pro. Hope this bug gets fixed soon.
I dont know if this is a bug but when you smithing and clicking on last created weapons, it also should save the sizes of weapon parts. It is tedious to redo the size every time. İf you leave the city, you need to do all sizes. If you dont exit city it only remembers all sizes but not the blades...
If you have about a total of 1k troops, the soldier costs are incredibly high, so high that you make high losses every day. reduce the cost of troops, squads, garrisons. The costs are ridicolous.
Also happens on ps4, the sieges are getting infinite, they retreat and get mostly wounded troops and attack again like nothing happened. The only solution for this is to auto resolve/simulate.
How to Reproduce: Pressing on auto formation before a battle.
Scene Name (if related): while defending and attacking in any towns.
Summary: I play on ps4. Game Version is 1.11, this issue didn't existed before the patches, everytime you press on auto formation (auto deploy troops before siege...
Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
I agree with you, there's a skill which prevents you just one time from dying from old age if you didn't know, this could be useful while waiting for such a feature.
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