0.0.63.1b Update
- Fixed error with civilian attribute in EquipmentRosters
0.0.63.2b Update
- Removed deprecated basic_mercenary_toop & steward attributes from cultures data
- Added banner_bearer_replacement_weapons attributes and relative editor to cultures data
- Minor fixes and adaptations
0.0.63b Update
- Optimized the memory & GC lacks at importing files, laterally improved it in 10+ times, now the import process takes a coupe of minutes, instead hours.
- Updated to compatibility with Bannerlord version 1.1.0
- Translation updates
- Fixes & adaptations
- Visual improvements
Yes, for now i importing Textures, Meshes, prefabs (from unity). And i stucked with mats, i need ability to save my created material via c#, to .tpac material asset.
- Bannerlord e1.8.0 Compatibility
- asset editors updates
- optimized the importing data process, now it takes less time
- module creation
- export and manage SubModule.xml
- Faction <-> Kingdom relationships editor
- lot of fixes
Add a possibility to serialize your created material from memory stack to Tpac bytes, and save it to DataBase, as _mtl.tpac.
This give us a possibility to automate the process of materials creation and textures assignments.
(Best effort - Refresh AssetsDataBase)
Example:
Maybe this help. Appear this warning when i try to assign decal texture to the decal shader material.
And console write about that, trying to load its relative *.psd
Game version 1.7.2
When your camera in editor render any element what uses missed decals atlases, appear this message.
When you want to update atlas, it crash the editor. If ignore it, this decals are disappeared in Editor & Play mode.
Why this atlases loses, how restore it to native?
@NPC99 you are right, this is an incorrect place. Somebody moderator can move it? Or best practice is delete this thread and reopen one new?
The files verify don't helped me, in this case.
Crusaders: Way To Expiation - Bannerlord mod
I glad to announce a continuation of the development of CWE modification, which was developed for Warband Engine.
The main goal is to convey not the complete historicity, but the atmosphere and events of that epoch.
This mod occupies time periods...
Game version 1.7.2
I meets this problem after start my World Map Scene. When you want to update atlas, it crash the editor.
Why is atlases loses, how restore it to native?
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