Recent content by Mark7

  1. Mark7

    [Tool] BannerlordDataTools - [0.0.63.2b]

    Hi! This seems like a really neat and well-done tool. Are there any plans to add modding quests to this tool?
    for now nothing like that
  2. Mark7

    [Tool] BannerlordDataTools - [0.0.63.2b]

    0.0.63.1b Update
    - Fixed error with civilian attribute in EquipmentRosters

    0.0.63.2b Update
    - Removed deprecated basic_mercenary_toop & steward attributes from cultures data
    - Added banner_bearer_replacement_weapons attributes and relative editor to cultures data
    - Minor fixes and adaptations
  3. Mark7

    Suggestion General Add a possibility to serialize your created material from memory stack to Tpac bytes

    Hi, dear devs, is it just a reminder post, it will great if is possible :smile:
  4. Mark7

    [Tool] BannerlordDataTools - [0.0.63.2b]

    0.0.63b Update
    - Optimized the memory & GC lacks at importing files, laterally improved it in 10+ times, now the import process takes a coupe of minutes, instead hours.
    - Updated to compatibility with Bannerlord version 1.1.0
    - Translation updates
    - Fixes & adaptations
    - Visual improvements
  5. Mark7

    Suggestion General Add a possibility to serialize your created material from memory stack to Tpac bytes

    Yes, for now i importing Textures, Meshes, prefabs (from unity). And i stucked with mats, i need ability to save my created material via c#, to .tpac material asset.
  6. Mark7

    [Tool] BannerlordDataTools - [0.0.63.2b]

    0.0.58b Update

    - Bannerlord e1.8.0 Compatibility
    - asset editors updates
    - optimized the importing data process, now it takes less time
    - module creation
    - export and manage SubModule.xml
    - Faction <-> Kingdom relationships editor
    - lot of fixes

    5fmhTBD.png
  7. Mark7

    Suggestion General Add a possibility to serialize your created material from memory stack to Tpac bytes

    Add a possibility to serialize your created material from memory stack to Tpac bytes, and save it to DataBase, as _mtl.tpac. This give us a possibility to automate the process of materials creation and textures assignments. (Best effort - Refresh AssetsDataBase) Example:
  8. Mark7

    In Progress Scene Editor Update Decal Atlas - Bug

    Maybe this help. Appear this warning when i try to assign decal texture to the decal shader material.
    And console write about that, trying to load its relative *.psd

    zvRyfdT.png
  9. Mark7

    In Progress Scene Editor Update Decal Atlas - Bug

    Game version 1.7.2 When your camera in editor render any element what uses missed decals atlases, appear this message. When you want to update atlas, it crash the editor. If ignore it, this decals are disappeared in Editor & Play mode. Why this atlases loses, how restore it to native?
  10. Mark7

    Update Decal Atlas - Issue

    @NPC99 you are right, this is an incorrect place. Somebody moderator can move it? Or best practice is delete this thread and reopen one new?
    The files verify don't helped me, in this case.
  11. Mark7

    SP Medieval [BL] Crusaders: Way to Expiation

    Crusaders: Way To Expiation - Bannerlord mod I glad to announce a continuation of the development of CWE modification, which was developed for Warband Engine. The main goal is to convey not the complete historicity, but the atmosphere and events of that epoch. This mod occupies time periods...
  12. Mark7

    Update Decal Atlas - Issue

    Game version 1.7.2 I meets this problem after start my World Map Scene. When you want to update atlas, it crash the editor. Why is atlases loses, how restore it to native?
  13. Mark7

    [Tool] BannerlordDataTools - [0.0.63.2b]

    0.0.57b Update
    - added selectable XML export, in Export Settings
    ZiFSl0x.png
    - added visual improvements to WorldPositionEditor, now you can show production & names
    map_icons_names.gif
    - added SDF texture generator (for worldmap_wave_map texture)
    hBLfL4j.png

    ehllZNc.png
    - minor fixes & adaptations
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