Recent content by Malik Faris

  1. Malik Faris

    SP Native Malik Faris's Companions and Native Enhancement [1.166]

    I too once looked for a "better way" but really, I just wasted time that I could have spent just finishing copying and pasting. I also didn't start out with 80 new companions, started just 1, then 6 more, than 7 more, than another 10-12, repeat that a few times, and i ended up with 78. I wanted...
  2. Malik Faris

    SP Native Malik Faris's Companions and Native Enhancement [1.166]

    yes, I did it all by hand. But I use Notepad++ it helps alot to keep things lined up and readable. I also have good repetive motion skills, and it's easy enough to get into the mindset of "do x, than x, repeat"
  3. Malik Faris

    SP Tutorial Module System Make your own Companions

    You mean a mod you downloaded that already works? no.
  4. Malik Faris

    SP Native Malik Faris's Companions and Native Enhancement [1.166]

    The guild masters are actually pretty easy to find once you know how towns are laid out.
  5. Malik Faris

    SP Tutorial Module System Make your own Companions

    In module_scripts.py, search for "trp_npc1" It's at the bottom of his section.
  6. Malik Faris

    About recruiting troops from the Tavernkeeper

    Derp my bad, I actually did pull it from Dialog, but I wrote where I THOUGHT it was first and didn't correct it. Yeah, and the tavern keeper recruit code could use a bit of cleaning, I've just been lazy and haven't gotten to it, it shouldn't be that difficult, you just have to add more...
  7. Malik Faris

    SP Native Malik Faris's Companions and Native Enhancement [1.166]

    Hurray, updated the first post with the new characters, and now everyone has their pictures! Check it out: http://forums.taleworlds.com/index.php?topic=129012.msg3109408#msg3109408
  8. Malik Faris

    SP Native Malik Faris's Companions and Native Enhancement [1.166]

    Dude, no. Just no. You're welcome to go do your own thing. Or a find a mod with "magic" in it.
  9. Malik Faris

    About recruiting troops from the Tavernkeeper

    If you want to recruit from tavern keepers, just paste this at the end of module_dialogs After:   (str_store_party_name, s4, ":wealthiest_center"),     ], "In terms of attacks on travellers, the town of {s4} is believed to be the most dangerous. Here in {s5}, we are less afflicted by bandits...
  10. Malik Faris

    SP Native Malik Faris's Companions and Native Enhancement [1.166]

    If you really want to get into modding go here: http://forums.taleworlds.com/index.php/board,64.0.html There are lots of tutorials to show you how things are done, and to save you the work most of the time with code ready to go. It's easier than you think.
  11. Malik Faris

    SP Native Malik Faris's Companions and Native Enhancement [1.166]

    That's the way it always was, you'd have to ask Taleworlds for the exact specifics. The reason "regulars" i.e. troops have 3x the exp is because their EXP is earned for the whole stack of units of the same type, i.e. all 20 swadian recruits. So they need more exp to level up. Again only...
  12. Malik Faris

    Problem with excessive indictments & renunciations OSP Special Merchant

    Yeah, somewhere in here might be some clues:   # script_refresh_center_inventories   ("refresh_center_inventories",   [      (set_merchandise_modifier_quality,150),     (reset_item_probabilities,100),         # Add trade goods to merchant inventories    ...
  13. Malik Faris

    troops dont appear when talking to them via party window

    Do you have Edit Mode turned on? it will enable debug messages that will help find out the cause. You can also try turning on CheatMenu as well and talk to a companion than go check Recent Messages and see if there's any errors there. Is your compiler giving any errors?
  14. Malik Faris

    Problem with excessive indictments & renunciations OSP Special Merchant

    Couldn't you just kinda clone the way book merchants work in WB? # Tavern traveler.   ["tavern_bookseller_1","Book_Merchant","Book_Merchant",tf_hero|tf_is_merchant|tf_randomize_face, 0, reserved, fac_commoners,[itm_fur_coat,itm_hide_boots,               itm_book_tactics, itm_book_persuasion...