Ditto. At first I thought it was caused by some tweaks I made to battlesize and waves threshold in battles, but I reverted the changes back and still have an absurdly low fps and frequent freezes.Marcus Tullius Cicero said:2. Huge fps drop in field battles and sieges even after applying the measures given in the related help thread here. As some already stated this is a bit strange because any other mod, including native, I played, worked without problems even with the battlesize changed to 600 and all video settings on maximum.
Reinstall or update your graphic card drivers.torwi1 said:"Direct X Runtime Library not installed"
That's an old issue with the way food works in the game: Consumables always "nourishes" your troops, so, you can have an infinite barrel of booze, or armies that can survive with an alcohol-only diet. Personally, I'd prefer to consume beverages normally, and try to have solid food in the inventory at all times.Thorgil said:3. Different topic: beer (also wine, ...) now brings morale, which is great! ... but it never runs out! (which is also damn great, but "a bit" unrealistic)
It took me a while too to realize that the "songs? go to hell hippie!" answer was the only leaving option. I'm amazed that bards don't rush out the hall when I enter...motomataru said:?? Didn't have that problem with either Wandering Bard or Kingdom Bard. For Kingdom Bard, "Leave" is the third option in small print... Another marketing technique...
But I only noticed this behaviour in 1.393, in previous versions the cost of recruits was always 10 scillings. So, I assumed it was a bug or a new feature.motomataru said:It depends on how much commoners trust you. Player skill persuasion helps. Unfortunately, the price function is not in the menu that tells you how many can be hired (sigh). I'll fix that...makute said:I'm not sure if this is a bug, but I noticed that in some villages, the recruitment cost is 10 scillings per levy, and in others rises to 30 scillings.