Recent content by MadLad

  1. Resolved Commander shouts "Infantry" when cavalry selected

    As the title says, commander shouts Infantry when I select cavalry, in Custom Battle. Settings are: Empire, battle, playing as Arcor
  2. Do you want to be able to create a family?

    And please explain your opinion, why or why not?
  3. Skill Advancement & Leveling Up

    So you want all skills to be proficiencies?
  4. Make marshals better.

    Lord Brutus said:
    MadLad said:
    When a guy with more troops than the lord shows up near the warparty, all the lords run away even though if all of them teamed up, they would win easily.


    I suggest this fix for this:

    Make an ''accompany marshal'' button. This makes your party join the marshal like in Freelancer but all of your party joins them. And lords do the same.

    Now this could make bad lords not leave the marshal, though. But IDK for sure.
    Dude, even in Warband, other Lords can and will accompany the marshal.  If you right click on the marshal, you will receive the option to "Accompany marshal."  It only works reliably in Warband for sieges but presumably Bannerlord will have better AI.

    I know that the lords will follow the marshal, but if a dude with 200 men comes, the lords with 60 men (The majority) scatter, even though they can beat the 200 men guy if they teamed up.
  5. Make marshals better.

    When a guy with more troops than the lord shows up near the warparty, all the lords run away even though if all of them teamed up, they would win easily. I suggest this fix for this: Make an ''accompany marshal'' button. This makes your party join the marshal like in Freelancer but all of...
  6. No Battle: constructive complaint and attempted discussion thread

    Isn't battle just TDM with permadeath?

    Or am I wrong?

    Either way it should be in the game, I think.
  7. [Poll] Co-op, why it's possible and why we should have it.

    MP Coop - On world map, everything is fine, normal.

    If one player is in a scene/checking reports, the player on the world map(And everything else, too) will slow down x5.

    If both players are in a scene, pause the world map time.

    Speeding up the time would not be allowed in coop.

    A solution that might work.
  8. Custom Castles?

    LeGioN said:
    Does bannerlord have Customizable Castles? Where you can edit your own Castle Hall, Dining Room, Tavern, Arenas.

    Mods that give you props and edit mode.
  9. mixed gendered troops in a unit (custom troops?)

    Cupiter said:
    There was one who complained about the variation of face of a veteran soldier in his party through time, battle to battle. It could be a problem in bannerlord also. Say you saw all the women died on a battle, but in the next battle you would see women again, unless there is a new system to specify all the soldiers you have, or know the men/women count at least. I don't think TW would do that, but I would be happy as well if they do.

    There's a mod called Persistent Troop Identities in Warband. It makes troops have an identity. If one guy can make one, so can a dev team who made the game.
  10. Bannerlord infantry movement needs slower strafing

    The people look totally weightless.

    They can jump, sprint, hit easily, like they aren't wearing 30 pound armor.
  11. Diplomacy, Minor Factions, And Diplomacy with Minor Factions

    How would this look like? I wonder if other major factions could ally with minor factions, if the main faction slights them. Or rivalries between minor factions in one major faction, leading to civil war? How do you think this will look like?
  12. Do you think that the game is in a releasable state?

    I don't. In the sergeant showcase, not all things that were dropped on the ground had proper names. If you think that it was fixed, the same problem was shown in the siege and town showcase videos. If THAT represents the ,,game finished'' level, well..
  13. Weather in Bannerlord

    Ah yes.
    I'm sure my archers and me would love to see only 1m in front of us.
    And I'm sure everyone would LOVE to get sand in their eyes.
  14. Horses

    But we should have a dlc for horse armor.
  15. completely Dynamic followers.

    Johan_Stormcloak said:
    Innocent Flower said:
    -Rather than tavern hunting, companions should come up, dynamically, in interesting ways that are relevant to what kind of person they are. We escort a caravan, and one of the caravaneers could join us. We save a village or a prisoner, and we might get a volunteer who does X, is of Y nation, and wants to join us for vengeance/honour and glory/because they lost everything. Maybe a soldier we train up might go POP and become a companion.
    This would be neat. I don't know if you've played FTL, but sometimes you would have an interaction like this where you fight a slaver ship, or go to a space station and after fighting off the enemies and when the fight was over, you'd sometimes have someone join you. It's great for role play, especially if you have had them for a while, because you want to make sure they survive.

    -Companions should be able to die (or have their own "win" conditions which have them retire and give the player and other companions a lot of xp).
    Maybe you could have a quest where a companion is very far from where they're originally from ( had to leave a long time ago, escaping from a rival clan / lord), and you bring them back to their homeland now that it is safe for them to return.


    Maybe you could send them off via caravan or boat, very well armed, and the amount you invest would increase xp gain from the quest.
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