litdum said:
Thank you for your good reviews and suggestions. I may redesign that outlaws and woman fighters and their troop trees but about mercenaries, their thing is to be expesive because they dont need to be upgraded generally, you can recruit them as hired blade or mercenary cavalry. Factions troops are cheap but they need to be upgraded so that things are advantages and disadvantages for faction troops and mercenary troops. But I will thing about those. Thanks again.
Well, in my opinion the whole setup of mercenaries as they are in Native is flawed to the point of being useless.
I'm not talking of a few things in their equipment that look like obvious oversights: like Mercenary Cavalry having Nomad Boots (which, btw, look ugly!
) or Hired Blade using the smaller shield meant for horsemen (probably that's because once upon a time Hired Blades were mounted).
I think that the whole idea behind mercenaries as they are doesn't really work, gameplay wise.
Watchmen are possibly the one unit that can be moderately useful: they are cheap even with the extra cost factored in and are handy as garrison troops, where you need some low tier troops; they may spawn with crossbows, which makes them capable of actually scoring a few kills in a attack.
But the rest?
They are definitely worse than same level faction troops, either because of their skills or because of their lack of equipment.
The idea that they may be a stopgap when you need troops in a hurry hardly finds a real application in game: when you are in that situation, it's highly unlikely that half a dozen Hired Blades will make any difference. It
could be different if one were able to recruit them in tens at a time... but then again, the hiring cost would be ridiculous.
So, what use may they have?
In my games, I modify mercenaries so that they cost 25% more. They are slightly less powerful and well equipped than similar faction troops: say, 5th tier troops have power stats at 4 instead of 5, their armour is somewhat less strong, cavalry gets Hunters and Warhorses instead of the Warhorses and Chargers of Swadian Knights, etc.
This way, mercenaries can actually be worth it: you may use them to supplement your faction troops in a field were they are lacking (Nords and Rhodoks are a prime example); they cost more, but you don't get morale penalties.
Just to clarify what I meant.