Recent content by lzh

  1. Cannot rebind keys in e1.4.1

    Open options during battle, then click any button in "Mouse and Keyboard" page to rebind the keys, then the bound key becomes left mouse button instantly.
  2. SP Native Total War style RTS Camera

    Yes, you can control another troop by pressing f10, then clicking mouse button to select a troop, then pressing F to control it. Thanks for your suggestion.
  3. SP Native Enhanced Battle Test

    Yes you can do that. You can press O to open the menu and check "Control Allies After Death" option to automatically respawn, or press F to manually respawn.
  4. SP Native Enhanced Battle Test

    I have moved this feature from "Enhanced Battle Test" to "RTS Camera". You can install that mod.
  5. Unsolved Crash before starting assault on settlement

    Confirmed. Crash will happen when you have troops with formation class set to "Skirmish" in e1.4.0. Edit: I debugged it. The related scene is "sturgia_town_b". It will crash when the scene level is 3. I found the reason is that the "attacker_boundry" game entity in scene "sturgia_town_b" lacks...
  6. SP Native Enhanced Battle Test

    The mod has been updated. I hope more people will use it.
  7. In Progress [e1.1.1]Crash when player agent is controlled by AI and issued an order to stop using siege machine.

    Thanks for solving this problem and share the code. I really appreciate your help. Thank you so much!
  8. In Progress [e1.1.1]Crash when player agent is controlled by AI and issued an order to stop using siege machine.

    I didn't use harmony before so I used your code as a fast tutorial. In your code "detachmentManager" is defined but not used. The first argument of the last call to Invoke should be "detachmentManager" rather than "detachment". I fixed it in my mod. Of course I will give credit to you.
  9. In Progress [e1.1.1]Crash when player agent is controlled by AI and issued an order to stop using siege machine.

    By the way I decompiled the patch you made and find that there're some errors in your patch. Anyway I used harmony to fix it and will release it in next release of my mod. Thanks for your code to demonstrate how to use harmony!
  10. In Progress [e1.1.1]Crash when player agent is controlled by AI and issued an order to stop using siege machine.

    Thanks for your efforts anyway. I will try to fix it as it's only about my own mod. Also it would be better to release the fix with my mod.
  11. In Progress [e1.1.1]Crash when player agent is controlled by AI and issued an order to stop using siege machine.

    I don't think that TaleWorlds should fix this problem instantly but they promised to "fix it in no time". Does "in no time" mean longer than a month? I would provide a work-around if I knew that.
  12. In Progress [e1.1.1]Crash when player agent is controlled by AI and issued an order to stop using siege machine.

    A month passed. I wonder what's the status of this bug.
  13. SP Native Total War style RTS Camera

    OK. The link is: https://mega.nz/folder/eTxjFJra#cpq-wspVm1_glLxxeESoUA
  14. SP Native Total War style RTS Camera

    When I created the mod, my purpose was to provide a set of features including RTS camera. All the features have nothing to do with campaign mode, which is the reason I name it to "Enhanced Mission". Since the RTS camera feature has became the key feature, it's a good idea to rename it.
  15. In Progress [e1.1.1]Crash when player agent is controlled by AI and issued an order to stop using siege machine.

    This bug causes crash in siege battle when using some mods such as RTS Camera . But it also can be reproduced without using any mods. Reproduce steps: Enable cheat mode. Start the game without using any third-party mods. Enter custom battle, choose siege battle and add a ballista (or any siege...