I wrote a suggestion on the "1.1.1 Patch Notes...?" thread but I would prefer the next system to be expanded is the Crime Rating itself and make it more of a roleplay element and a tie into to Kingdom and Trait systems for Bandit playthroughs.
Right now the alley ownership is a flavor thing. The gold should be scaled higher - 5% off of prosperity with maybe another +0.1% per 10 Roguery levels of your COMPANION and I'd also like the ability to either have specific missions or continuous projects running like Robbing Merchants, Ambushing Caravans, Ransoming Nobles, something to give more flavor to banditry playthroughs overall and have more of a reason to actually use these alleyways.
And also giving extra recruitment slots or having Crime-boss notables (Whatever they're called) be more likely to back you for that passive influence. A chance to breakout Lords or other prisoners to have them added or ransomed would also be nice. Really need a tiering system to this either scaling off of your Criminal Rating, companion Roguery, or more.
I do agree with the bonus sneak percentage and I'd like an extra (very small) auto-resolve calc bonus if I have alleys with higher tier troops.
Some changes I'd like to see on Criminal Rating (I have no idea if some of these are there or not already)
- Allow the AI to own alleyways as well, not just the Crimeboss type notables, but Lords. This relates to a different point
- Scaling gold from alleyways as criminal rating goes up
- Larger criminal rating gain (provided the some/all changes are present)
- Bandits become neutral or even friendly at a specific Criminal Rating level -- at least in a vicinity around a town -- unsure if that's viable within the codebase. This allows them to jump into help you, prevents them from attacking your peasants/caravans (maybe outright remove the "nearby base" malus), and makes it easier to directly recruit them in early/mid game when you don't have a doomstack
The biggest change I'd want is Criminal / Fugitive status becoming a real thing. Lords should own alleyways especially if they have negative Traits, are Rebellion Lords, Minor Factions, and/or don't any fiefs. Obviously that logic ladder needs to be rectified depending if they're a Minor or Major Faction Lord. At a certain Crime Rating level you get booted from the Kingdom with the ability to seize the town and you have to siege it within 5 days but most of the garrison being assassinated or prisoners being let out to join you.
If you're a Bandit Lord you can only recruit Mercenaries or other Bandit Lords and all bandit parties become neutral and maybe same-culture Bandits (e.g., if you're an Aserai then Desert Bandits, and so on) become straight up friendly. This allows you to have a Kingdom without worrying about Clan Rank but maybe change it as well for the type of Kingdom. Either by locking you out of certain policies or not letting you use them at all. Loyalty maluses should increase at least until a certain point (maybe your crime rating at a fief dropping or your clan tier hitting a certain point). This would be a great thing to have RTR for but existing systems should work.
Also, if you're a Bandit Kingdom, everyone should be able to declare on you as normal with maybe an increased chance as well as being permanently at war with whatever Kingdom you broke away from - no peace option - you should be more likely to be executed, harder to find a wife (more reason to be able to marry others) and this would tie in even better to Claimants.
And as an out you can agree to give up your Kingdom but the penalty of all of your fiefs, troops and **** being taken (since you're in jail) and perhaps the chance of you being executed increased.
To level the fields there should be a conversion to bandit hideouts being able to recruit troops and increase what you can get from your fiefs (but perhaps lockout villages & other notables unless you coerce them). You should have significant bonuses to raiding and coercion, gain speed benefits around hideouts or in other bad terrain except snow, and then new Bandit types should also be added.
Lot's of spit-balling and out of order requests, but lot's of potential to turn the Crime Rating & Alleyways into something really impactful