I have an idea. The idea came to me when I realised that there are too few enemies (who don't belong to a faction) on the game map.
The idea is sort of a way to let a player train faster or easier. If you create a place/spot on the map that is recognised as dangerous, a place/spot that is sort of isolated from the rest of the map, where you can create a whole new area full of hostile enemies. There, if the player wants, you have the possibility to go to there and slay some of these mobs/monsters/etc. The best way to say it with another word is a questzone. In games you have certain zones where there are considerably more mobs, but they are sort of isolated from save zones. The difference between this concept of a questzone and the normal hostile enemies (like bandits, sea raiders,...) is that the normal enemies can travel far distances and create a vast area to search for them. If the parties are concentrated in one smaller zone/area the chance to fight some enemies is surely higher(=> solution?). The problem with this idea is ofcourse, if you want to fight one party, the chance that other parties will join the enemy is far greater. The density is higher => more enemies that can work together. That is not a problem when you're stronger, but I desire a place for training as a beginner.
Please, somebody reply. I really like the mod and I have searched for ages for a mod like this. So my motivation to help with this mod is extremely high

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If the idea is to complex/ not good/etc. please tell me. I can learn. I just wanted to bring my idea to you all.