lord_yig的最近内容

  1. Textures problems, in the inventory the item is darker that it should be... ?

    Importing and re-exporting in ojb format seams to work for some of my models...
    For others i have a lightened model but with a yellow halo on the edge...
    I'll check my materials and re-export all of my models...

    Thanks for your suggestions...
  2. Textures problems, in the inventory the item is darker that it should be... ?

    Hello all, well the title of the subject is quiet clear i guess... I have searched back and forth in the forum but haven't find anything explaining how to solve this... I have encountered exactly the same problem some time ago with the 0.751 version of the game but i managed to find a work...
  3. 19 new warhorse textures for download + implementation guide

    Quiet nice textures you have made.
    But they lacks something, some cloth like texture or something...
    You should have used another layer to add some cloth details to your textures. They are too smooth for me...

    Great work nonetheless.
  4. SP Medieval The Golden Horde (new screens 8th feb)

    Dreadus 说:
    some bloom was added to the battle one in photoshop, and they were all reduced from 1280x1024 to 1024x768, and i edited ou the hud. Editing out the hud brings a lot of "realism" to the screenshots.
    Well i can imagine that, but to my mind this also adds a lot of fakeness to the screenshots !
    Altering screenshots size for a better upload capability, this is alright.
    Altering some shots to make in-game mod-art for title-screen or gui is fine.
    But altering the shot itself to make it look better this is some kind of cheating to me. Oh not some bad and nasty cheating but just some nice and little cheating in order to alter the truth....
    Just show us some unaltered screenshot, so we see how things looks in game, and nothing but that.

    EDIT: Well well i shouldn't have said cheating but a way to arrange the truth... You get the idea, i hope...
  5. Font Editing Tutorial

    Nice tutorial -GandalfTheGrey.
    And nice link Janus. Nice font collection they have.

    EDIT : Here is another link for Fonts... Nice collections too.
    http://fonts.lordkyl.net/
  6. New Material in \resources\ problem

    Scion 说:
    I've tried put it into the vanilla brf's (object_meshes.brf, houses01.brf, walls.brf etc), and into my own brf in resources. nothing makes it appear in the in-game editor.
    I think you have to edit scene_objects.txt which you can found in the Mount&Blade\Data folder.
    But i don't know how it works and how to edit it.
  7. Camel mount

    Rabid Potatoe 说:
    If that was the case, wouldn't we have them by now? Armagan seems like a nice sort of person, so why would he keep them away from us unless there was a problem with code etc?
    I don't know if this is the real reason or a part of it.
    But, maybe he is reserving his right to modify the animation system from the game when he will have time to improve it.
    Releasing the animation system now while he can modify it in a near future could make any mod inculding new animation incompatible with latter M&B versions.
  8. SP Fantasy Aquilonia - Need help with concept

    Damien 说:
    In any event, when making such a mod it would definitely be a bad idea to do so in too broad a scope. Hyboria is a large world and including anything really beyond two, -maybe- three countries would require a gigantic map that would take months of game-time to travel across.
    Certainly true but take a look at the Vanilla map and you'll see that travelling across the map from one end to the others take no longer than a day or two in worst cases.
    (with lots of looted items, no spare horses and a party with troops on foot)
    That's always bothered me, because a horse can cover around 50 miles per day while travelling during weeks. So either the Vanilla map is very small (around 100 miles per 100 miles) or the world map movement need to be tweaked...

    An interisting point regarding other mods : During Hundred Years War for exemple (Taking an existing mod to compare) Travelling from the north of France to the mediterranean sea would have taken a week at least. But in the mod you can do it in a day !
    My point is that realism should not guide anyone making a mod if he ever wants to release it, especially for maps, it should be taken in consideration nonetheless. But you should be free to make anything exactly as you want to even if it is not realistic. (regarding time travels for exemple)

    When looking at a mod i'm not looking especially for realism (too much of it could be really really boring) but for fun, and it will be definitly more fun to have more of factions to encounter and more countries to explore than just a small part of the map but realisticly made...
    That's just my point of view.

    Here is a possible map allowing much more possibilities but really larger than the one you propose. Playable area within the red borders.
  9. New Material in \resources\ problem

    Scion 说:
    I've got s problem I can't get my head around.
    First, this is certainly an error in the post itself but those files are .brf not .bdf
    Scion 说:
    /resources/materials.bdf
    00000000 0800 0000 6D61 7465 7269 616C 0100 0000 ....material....
    00000010 0800 0000 615F 7377 616C 6C31 0200 0000 ....a_swall1....
    00000020 0400 0000 646F 7433 0800 0000 615F 7377 ....dot3....a_sw
    00000030 616C 6C31 0400 0000 6E6F 6E65 0C00 0000 all1....none....
    00000040 7761 6C6C 335F 6865 6967 6874 0400 0000 wall3_height....
    00000050 6E6F 6E65 0000 0000 0000 0000 0000 0000 none............
    00000060 00000000 0300 0000 656E 64 ........end
    Scion 说:
    /resources/texture_names.bdf
    00000000 0700 0000 7465 7874 7572 6501 0000 00 ....texture....
    00000010 0C 0000 0061 5F73 7761 6C6C 312E 6464 7300 ....a_swall1.dds.
    00000020 A00A 0003 0000 0065 6E64 .......end
    The first 4 bytes of each line (in bold) should not be there.
    Those kinds of bytes appears in Hexworkshop (in the left side of the window) But are not part of the file itself.
    Appart from that i do not see any mistake in your files.
    You should try to remake those files from scratch or by modifying some copy of the vanilla files.

    So try again using this tutorial, if you haven't already
    http://forums.taleworlds.com/viewtopic.php?t=6039
    And be sure to add your mod ressource by following this tutorial
    http://forums.taleworlds.com/viewtopic.php?t=6628
  10. Similar games like M&B

    Archonsod 说:
    From what I can see they're returning to Daggerfall, which was a lot more open than Morrowind. The main plotline is linear, but then the main plot in every Elder Scrolls game has always been linear. Its the fact that you can completely ignore it should you choose that gives the series the feeling of freedom.
    I haven't played Daggerfall so i can't speak about it.

    But it seems that oblivion will have a limited engine in terms of the world map size.
    And since the world region where the game takes place is in the middle of a huge continent, they have implemented a kind of invisible barrier beyond which you can't pass.
    You see through it but you can't go behind it. Kinda like a collision meshe.
    This does not mean that the explorable regions in the game will not be huge but there is an actual limit in their size.

    This was not the case with morrowind since they have made a virtually infinite map.
    Take a look at all mods that have been made for Morrowind and you'll see that some adds bigger landmasses to the game world that the original map of the game.
    This will certainly not be doable with Oblivion. But you'll certainly have a lot more of gameplay opportunities than with Morrowind.
  11. M&B Animation

    I totaly agree with Fisheye.
    This is Armagan choice after all to release those tools or not.
    Lots of us are waiting for this...

    We cannot edit armors, party icons, horses meshes, etc, apart from re-texturing, all because of this. And i'm sure that there are good modding ideas which are not doable until those tools are to be released.
  12. World map improvements image

    I'm digging this post out of the bottom of the page.
    Because it is a great idea to improve the world map.

    I know Armaggan already has a lot of work with the incomming new version of the game and that the new addition that could be made for the world map is not his priority right now.
    But it could greatly help the modding community to improve the number of terrain types for exemple to include desert (sand one), hills (as opposed to plain and mountains), new types of forest (tropical), etc.

    If armaggan does not do this himself, and i do not want him to do this in fact, it would be great if he could just enable the terrain types to be modded, like list a terrain type with links to textures, movement adjustement for the terrain type and associated with default values for self generated scene for battles, etc.
  13. SP Fantasy Aquilonia - Need help with concept

    Great Idea Scion.
    But i would suggest a larger map and that the mod include some other Hyborian kingdoms. Simply because even if the aquilonia was having a hard time in the period you talk about, there are still one of the mightiest kingdom of the Hyborian Age. Their Knights are deadly as well as their other units like
    the gunderland bowmen for exemples (it looks like if Aquilonia was a mix of the English and French kingdom of the Hundred Years War period, the best knights at the time, french, and the best bowmen, english)

    With the M&B engine and mechanics, Pictish Tribes will be River Pirate's like. Quiet a challenge in numbers at the start of the game but cannon fodder when you have a good charging horse and good iron armors and weapons. You can tweak this a bit with Troop skills among other things, but to be accurate with the background you must leave the pictish without any armor or with fur armor at most...

    So i suggest you could have a larger map and include some really interesting regions and kingdoms in this mod :
    - Stygia for the deadly and evil Pyramids, sources of mummies and other walking deads.
    - Hyrkania for the well known Horse Archers and of course the biggest army of the West of Vilayet Sea. At least before the creation of the Turan Empire. Don't known if it has been created for this time period.
    - All kingdoms in the middle of those two : Koth, Zamora, Brythunia, Corinthia, Argos, etc. And especially Shem in order to have their rich Free State-Cities for trading and mercenary support.

    You'll say that i'm crazy or that you can't do this on your own before march 2056, but to my mind with the selection you have made depending on how you adjust the various factions units, you could have great difficulties to make a balanced out unit selection between the major factions.

    If you think that some of my ideas are good enough PM me and we'll see if i can help you.

    Good luck for this mod.
    LORD YIG.
  14. Similar games like M&B

    Maksha 说:
    Oblivion is going to be awesome.
    Graphically Yes, I do agree...
    But for the liberty of movement, possibilities of actions i doubt it greatly !
    It is well known that Bethesda Software has made a U-Turn regarding gameplay since Morrowind. And to my mind that's a shame...
    So i'll sure take a look at Oblivion, i must confess, but i think there's great chance that i'll be bored by this game in a few days.
    All previews i have read do talk about the magnificient feels when you play the game due to the graphics and physics of the engine, but also talk about the straight line story and quests and the lack of freedom in the progression of the character.

    Atelophobia 说:
    My english isn't perfect and I'm just looking for some more medieval games WITH MP instead of complaining about the lacking MP part in M&B and bore you with another thread about this.....
    (Yes, I've read threads about this topic here - before I made my first post .....and.... believe it or not..... read the rules!!!!)
    You want big battles ? You want Siege ? Lots of differents Units ? Take a look at this well known turn based RTS and at the announced new version of this game : http://www.totalwar.com/
  15. Getting passages to work...right

    I have seen a custom location name in the Hundred Years War Mod, for a tavern in the starting town of the mod.
    So i suggest you ask -GandalfTheGrey about how this was done in this mod.
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