I'm sure there's a lot of my ideas that have been mentioned, but it's a massive thread, so excuse me for not going back through it all. But things that I'm very much hoping to see in this game...
Combat Related:
- Sweep/cleave attacks letting us hit more than one enemy at a time (basically everyone in the range of our swing)
- Morale: Troops having morale broken and running in battle (taking out the lord if present would be a huge morale hit). Also have friends get enraged when an ally is taken down (so if two friendly lords are in battle and one goes down, the other one gets a morale boost to get revenge).
- Enemies realizing they can't win. Like that castle with 50 troops in it surrounded by your 600. They should just give up and live.
- The ability to push your way past allied troops (so you're not just blocked by a wall of friendlies)
- Climbing ladders (like an actual climb animation and all, and being able to swing upwards or kick down while on a ladder) instead of everything just being ramps
- Ability to raise and push back siege ladders (pushing one over would be bad for anyone on it, but the more people climbing the ladder the more troops needed to push it over)
Diplomacy:
- Having relation boosting options like gift giving and compliments (that work with lords and ladies) instead of hoping someone might have some inane quest to do to get a point of likeness
- Being able to challenge people to duels. Could be a friendly sparring match with a friend to heighten friendship or a duel to avenge an insult or slight with someone who's an enemy. Winning a duel could also fix bad relations as it would essentially settle grudges (if the people involved are honorable).
- Having a massively improved diplomacy system. Having more than just war and peace. Defensive pacts. Trade agreements. Coalitions. Alliances.
- Notable personalities to lords. Honorable ones who always do as they promise, jump in to help you when they can, honor deals. Dishonorable ones who will flee a battle if the tide's against them, abandoning allies, or who might actively work against allies to try and improve their own standing. Caring lords who help the people or cruel ones who will pillage and plunder without thought.
- Different ranks within factions (each faction possibly having their own ranking system). So there'd be the leader of the faction, and perhaps 2-3 high lords, with lesser lords under them. Maybe have a way to try and gain more power within a faction (an actual diplomatic system, not just being the lord's friend and getting to do what you want). Moving up and down the ranks.
A warlord would be responsible for being on the front lines. Leading the troops and focusing the assaults.
Strategists could help decide overall strategies or where to attack, who to ally with, working out peace/war/ally/etc with factions.
A spymaster could be in charge of all the espionage, reconnaissance, assassinations, etc. Either sending agents or handling some major plots personally.
An administrator or prefect could be in charge of the trade and commerce of an empire. Working out where the budget it being spent. Making new deals, establishing trade routes.
- Vastly improved courtship system. Allowing things like balls and dating and gifts.
- Being able to build up reputation with towns/castles by donating funds/items to them (instead of hoping for a random quest you can do, though you'd still have quests for big rewards).
- Improved ally system. Having events with followers. Bonds that grow over time and through actions like helping each other in combat. Personal events that you can take part in to improve a character and learn more about it.
I'd also like to see a varied system of roles.
Be a wandering soldier or mercenary, where you can be hired by factions/towns for missions or protection. You would work for whoever hires you, and could end up being a favoured merc company of a faction, and possibly hired in to their standing army over time. Or you could just work for the villagers around the world, ending up like some sort of Robin Hood figure to them.
You could also just be a brigand/raider/pirate. Plunder and pillage what you can and be a thorn in everyone's side.
Being a sworn sword of a lord, so you're essentially the equivalent of a companion, who just goes where the lord goes and sometimes gets sent on errands.
Becoming a minor lord, which is mostly like the normal gameplay we're used to when we don't own anything.
Becoming a major lord who owns territory and is responsible for it.
Establishing yourself as your own lord and starting your own faction.
Quality of Life things:
- Let us choose a non-combat outfit. I remember there being times when you're in a castle talking to a lord who's in all his finery... yet you're still standing there in plate and heavily armed. I'd like to see a detailed clothing system, where we can buy and equip clothing from different styles (and generally have to travel to find rarer outfits of various factions). Let us look as snazzy as the lords we're chatting up when we're not out in the field.
- Give the towns some life. It's so sad seeing villages and castles with like 5 people wandering about aimlessly and very little else. There should be TONS of people in villages milling about, going shopping, working fields, etc. Make the game look like it's not just some barren wasteland.
- Make merchants stand out. Don't just have a guy standing in a wooden stall that looks the same as the dozen others in the village (except that there's someone standing in this one). Give merchants big signs and displays so that they stand out. They need a better ad campaign dammit!
- Customizable gear. Let us choose to customize our equipment. Have designs engraved in them. Choose colours for cloth and leather bits. Let us choose the look of a helmet. Hell, we should be able to have gear tailor made for us if we can afford it.