locklear1174的最近内容

  1. Late-Game Improvement Ideas

    Windyplains 说:
    All I need from folks is ideas on what they'd like to see and how they'd like to see it implemented if they could.  I'll let folks know what is beyond mine or the module system's capability.  For example, I'm generally against things that require much investment of artwork (that isn't OSP) as I never got past the crayon stage and even my kid does better work with stick figures. :wink:

    well cheers for designing awesome mod? :razz:
  2. Late-Game Improvement Ideas

    wrwlf 说:
    Another factor into the revolt chance could be tracking how many times a fief owner visits that fief and the amount of time between visits. I think this could reflect the whole Medieval "I serve you, you protect me" Feudal system in a simple manner. Of course, this also means that as an owner of a fief(s), you have to spend the time to ensure that all your subjects have been "visited". I think this also works nicely within Silverstag, because of the fief exchange system which means you can "consolidate" your holdings.

    Just my 2 cents.

    Thats how I came about some of my ideas ^_^ cheers! I could agree with the visitation thing. It would make marshall's plans harder but perhaps villagers would be protected more often and instead of large parties forming a horde roaming the battle field you'd get lords parties battling between fiefs?
  3. Late-Game Improvement Ideas

    TripleThreat 说:
    What To Avoid

    I think it's important to avoid 'more of the same', for example, to make the killing and conquering more enjoyable, let's add more killing and conquering. This is unless it can be done in a way which gives us a unique experience and offers more to the player than just 'Well done, you've beaten the invasion, they're all gone now.'. If an invasion is to happen, it has to have some kind of major effect on the game, it has to effect the mechanics, it has to alter how you decide to play the game from this point onward, it has to be more than just a large group of enemies that are hard to defeat.

    What To Consider
    • What kind of systems can be implemented that give us a goal, something to work towards in the late game, that is meant to be built alongside the Kingdom?
    • What can be done so that every play-through has the possibility to offer an unique and dynamic experience to the game?
    • Ideas for unique and rewarding quests that can only be accessed when you've met certain high-level prerequisites. Such as Level, Relation, Right To Rule, Honor, Money, Lands.

    Everything I think is very off the top of my head, and may or may not be related to each other enjoy :grin:

    How about something related to villager relations/land status in which the village may dispose of their ruler and offer themselves to another lord? This would then make it so that if a large scale invasion where made in which the invaders capture large portions of the world villages would decide for themselves who they would serve under.

    I was also thinking relating to land prosperity helping to build up a village could with addition of buildings allow a militia which could then increase in strength based upon the raw materials they have? This would make it so that capturing towns with iron or leather for example could improve armor/weapons of that militia and give it some more importance in the game world. Perhaps even forming a unified militia of several towns to defend eachother in a raid?
    This idea brought on by the quest in which towns send each other materials to rebuild after an attack. The time it takes to raid would have to be increased or the town militia speed on world map increased to make the unified militia idea viable I think.

    Perhaps instead of levels I'm not sure if its possible to code like stat requirements to trigger a quest? You could do quests by level but then if certain people don't have appropriate build to proceed in a quest it would force them to play out of character. Doing quests specifically for stat requirements makes it a)more time consuming to make quests for 4 different stat lines b) give much more freedom in the writing of such quests as you know the audience the quest would cater to and what they're capable of.

    I know nothing about modding yet so excuse me if nothing I say makes sense hahaha
  4. How famous is the above player?

    I'm akin to a mount and blade Hermit. Just passing through ^_^
  5. North America, bringing life into a decaying community

        I notice a lot of taunting of players who are "unskilled because x" This community doesn't need any more negativity. Its worse than when I left it. Anyone new would immediately leave because of the general aggressiveness of players who feel in some way superior to others. You're sitting in a chair. You're not wielding any sort of weapon, You're not skilled. You've learned to time your left clicks and right clicks. Thats it.

        If we could get some people in our servers who observe this behavior to call these people out on it, or perhaps not even that but offer the player being attacked a form of teaming up in order to learn while in the match it would make the experience much more enjoyable not only for that person but when it comes to a battle revolving more than 1vs1.

          I play in team death match mainly. Battle when I want something more akin to team work but getting the battles themselves to be more involved, whether through appropriate team play or communication would help to keep people from rolling their faces in boredom and just hacking away until they decide to log off.
          Thats what it seems is happening to me, people have ceased to care because no one takes initiative to actually communicate. This game revolves around blocking and attacking entirely in mp, lets make those functions a little more interesting? :smile:
  6. SP Dark Ages The Sword And The Axe

    I wish you luck in your efforts :razz: enjoying so far :grin:
  7. Black Shields (BkS) bks bks bks bks bks bks bks bks bks bks bks bks

    What server does BkS play on? Haven't seen old names that much. ^ funny stuff Feragorn  :lol:
  8. TLB Clan

    You're extremely important. You used to roll with the ragtag team of Grimnulf and Locklear  :grin:
  9. OrangeKnight's Multiplayer Strategy Guide (nowhere near finished)

    Some things won't ever change. Surprised you're still around orangeknite.
  10. Remember the time?

    I remember back when one could find hoboknights in the servers, i miss my hobos V_V
  11. Byzantine Council Official Thread! "Recruiting"

    so are we fighting these unicorn guys or not
  12. A HOBOTHREAD GLORIOUS BEYOND MEMORY - With Scipio's Order History

    FedoraMcQuaid 说:
    COGlory 说:
    Today I discovered some new Queen songs.  Yes.  :smile: 

    That brings me back to the good old days of killing hundreds of zombie bots with HOBOs while blasting 'Don't stop me now' through my headphones.
    I remember those days Mcquaid, good times.  ^_^
  13. A HOBOTHREAD GLORIOUS BEYOND MEMORY - With Scipio's Order History

    By Odins beard, Gowe is invading our thread! to arms hoboknights!
  14. Better sounds in warband

    Its the More Metal Sounds mod, can be found on WB mods page
后退
顶部 底部