Recent content by Levente

  1. Levente

    Scene Design Contest

    Forum username: Levente
    Scene name: Singone
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    My last entry for this contest is a historical reconstruction of a migration period village, based on the excavated site of Nagymegyer/Veľký Meder.
    In the late 4th century AD, a germanic tribe lived in the area, called the Quadi.
    They lived in small cottages, often sunken into the ground, their walls woven with branches and plastered with clay and chaff.
    We can also find free-standing furnaces, specialized workshops, granaries, and storage pits.
    The villages of this tribe were defended by only a light fence and served more to keep the livestock inside, than keep enemies out.
  2. Levente

    Scene Design Contest

    Forum username: Levente
    Scene name: Theloserin
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  3. Levente

    Scene Design Contest

    Forum username: Levente
    Scene name: Zenobia
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    4th century Zenobia, located on the southern bank of the Euphrates.
    Formerly a fortress of the romans, Zenobia was named after the 3rd century Queen of Palmyra.
    By the late 4th century much of the walls have fallen to disrepair as the region was abandoned by the roman legions.
    Now, a group of semi-nomadic Tanukhids have settled here, forming a village community.
  4. Levente

    Resolved Scene Editor Heightmap importing issue

    Update: I have managed to find a solution: I've made a new module and placed the heightmaps into a folder. From there, i can import heightmaps properly.
  5. Levente

    Resolved Scene Editor Heightmap importing issue

    Hi! I have been unable to import heightmaps into the scene editor, with the error message: "Can not import weight map" or, in case of .raw files, "Only 16 bit weightmaps are supported." Note that i have recieved this heightmap directly from gkx, so the problem is not with the image file. I also...
  6. Levente

    SP Antiquity Burning Empires

    It has been over a millennia since the birth of Rome. As the city grew from a collective to a republic and finally into an empire, its reach is vast and territory expansive. However, it all threatens to come undone by chaos inside and outside its borders. Civil war is not a strange occurrence to...
  7. Levente

    [MBMC] Mount & Blade Modding Contest [Q3][Scening] - [Sponsored by TaleWorlds]

    Score tables would be nice, but when do we start the next contest? :razz:
  8. Levente

    [MBMC] Mount & Blade Modding Contest [Q3][Scening] - [Sponsored by TaleWorlds]

    Thank you and congratulations to the other contestants! This was a very close competition! My favourite was probably BeefBacon's Nordhaven, good atmosphere and realistic execution. SageMcQuincy didn't disappoint either, i always love to look at the architecture you create!
  9. Levente

    [MBMC] Mount & Blade Modding Contest [Q3][Scening] - [Sponsored by TaleWorlds]

    Forum username: Akathir
    Scene name: Tower of Eternity
    Scene download link:https://www.dropbox.com/s/zbsuoezycwl7rsa/scn_castle_eternity_exterior.sco?dl=0
    Terrain code:scn_castle_eternity_exterior castle_eternity_exterior 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000300005000004e93c000038e700001bb200002608
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    outer_terrain_town_thir_1

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    By submitting this work I agree to the rules and regulations of this contest.
  10. Levente

    [MBMC] Mount & Blade Modding Contest [Q3][Scening] - [Sponsored by TaleWorlds]

    Forum username: Akathir
    Scene name: Karlsfell Castle
    Scene download link:https://www.dropbox.com/s/xzbba0fcmtv7c8o/scn_castle_karlsfell_exterior.sco?dl=0
    Terrain code:scn_castle_karlsfell_exterior castle_karlsfell_exterior 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000b00005000004d9370000558e000065980000229b
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    Screenshots:
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    By submitting this work I agree to the rules and regulations of this contest.
  11. Levente

    [MBMC] Mount & Blade Modding Contest [Q3][Scening] - [Sponsored by TaleWorlds]

    Forum username: Akathir
    Scene name: Eryas Castle
    Scene download link:https://www.dropbox.com/s/cli43cciwl05lu5/scn_castle_eryas_exterior.sco?dl=0
    Terrain code:scn_castle_eryas_exterior castle_eryas_exterior 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000002b00005000005d57800004f3600004b7a000071ef
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    Screenshots:
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    By submitting this work I agree to the rules and regulations of this contest.
  12. Levente

    [MBMC] Mount & Blade Modding Contest [January 2019][Scening]

    Adorno said:
    Akathir said:
    (I didn't know that there is no playtest before the results are decided)
    Are you saying the judges didn't test the scenes, but only looked at them?
    I tested all the scenes quite extensively, and did not miss all the great details - the shark in the water and the hidden grotto e.g. - in the Booty Beach scene.
    Making bamboo huts with bamboo spears, gold coins with yellow dye, a necklace with maize... Not to mention the palmtree lookout post.
    All those details and more, along with a good layout, a consistent style and flawless AI mesh, made me place that scene as the winner.

    No, i didnt mean that at all, i didn't want to include the treasure in the screenshots, so when there is a public playtest, there are some surpises left. :smile:
    The entrance is somewhat hidden, so i thought it might be possible to miss it, which was obviously not the case. :grin:
  13. Levente

    [MBMC] Mount & Blade Modding Contest [January 2019][Scening]

    InVain said:
    But of course I found the secret! Sorry if it came across as if I hadn't. I meant to say that it doesn't play any role in the mission template you'd chosen.

    Oh ok, that's fair :smile:
  14. Levente

    [MBMC] Mount & Blade Modding Contest [January 2019][Scening]

    InVain said:
    In case anyone's interested, here's my sheet. :smile: Turns out it reflects the overall outcome pretty well. But of course, I don't know the other judge's evaluation nor what they focused on.
    https://www.dropbox.com/s/stqafuqrj3cfjxl/Scening%20contest.xlsx?dl=0

    Most of your evaluation is completely fair, but come on man, search for the secret for a little bit on the island...
    I intentionally didn't show it on screenshots, so there is actually a little bit of exploration involved for the testing :razz:
    (I didn't know that there is no playtest before the results are decided)
    The island is very small, so finding the treasure and Scurvy Hobson shouldn't be hard :smile:
  15. Levente

    [MBMC] Mount & Blade Modding Contest [January 2019][Scening]

    NPC99 said:
    Congratulations to everyone, great additions to the community's OSPs.  :grin:

    Thank you sir for sponsoring this contest! You are a real hero!  :cool:
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