Recent content by leandrojas_

  1. leandrojas_

    [OSP][Map] FROM BRITAIN TO INDIA!

    The link is death :sad:


    New map:
    http://forums.taleworlds.com/index.php?topic=243233.msg5821493#msg5821493
    :grin:
  2. leandrojas_

    OSP World Map Mundus Magnus

    Mundus Magnus Hola a todos! Hi everybody! I want shared my new map. This map is an inspiration of the great Mod map for Rome Total War: Mundus Magnus Comparison: I posted in this section, because I want made this an add-on. I want the no modders people can use this like a "Add-on"...
  3. leandrojas_

    [S] Light&Darkness - Heroes of Calradia. Upgrade to v1.040 (Jun. 6, 2013)

    :shock:
    I love this!

    This is the second mod I played in M&B 1.011.

    Thank you very much!
  4. leandrojas_

    Map!

    Hi.
    I am not member of the team in this mod.
    But, they use my OSP map (http://forums.taleworlds.com/index.php/topic,131564.0.html)

    And, I making a new map. More big, more soft and more inmersive. And, of course, OSP. I finished, but i want made my map an add-on for modder and no modders  :grin:

    I will be happy if the team want use the best map made ever for M&B.  :mrgreen:


    Greetings!


    P/D: sorry for my horrible, desastrous english  :lol:
  5. leandrojas_

    ¡Reapertura de Mount & Blade.es! [Foro comunidad española M&B]

    Justo estaba sintiendo el placer de volver a entrar...

    Una lastima :sad:
  6. leandrojas_

    [S] El Arte de la Guerra [V1.75]

    This mod is dead. I don't working in it.
    Sorry.

    But all my scenes are OSP anyway. Sorry, but i don't have time and have't any material for modding :razz: (many things in this year happened)

    Cya! o/  :grin:
  7. leandrojas_

    SP Medieval Era of Aggression 970AD

    This mod like me :grin:

    This insipiarte me, so I am improved my map in this moment. I think in a week i can share the best ever made map of europe :grin:
    When i finished, please take a minute and see my map ^^

    Greetings!

    P/D: Sorry for my english, i don't want use traductor now. :razz: 
  8. leandrojas_

    [HELP][WIP][WB]Improve the siege.

    Lumos said:
    I'm deving something like this for TBS. It's still pretty much concept only, but if am successful, I'll give you my codes.

    Thank you. ^-^
    I would like to see your work.
    Meanwhile I'll work on my scenes.
  9. leandrojas_

    [HELP][WIP][WB]Improve the siege.

    Idibil said:
    Spanish:
    Para acceder necesitas que se active el menu a través de la variable en cuanto acaba el primer asalto, entonces, en ese menu, carga el mision templates y la nueva escena.

    English:
    For Access you need that it active menu with variable, and then, with that menu, load mission template y new scene.

    Spanish:
    Si entiendo esa parte.
    Pero antes me podrias decir si esta correcto mi menu? seria funcional?
    Para poder despues usar la constante "slot_zona_1_a" de la misma forma que se usa "slot_town_wall".
    Creo que si puedo hacer uso de esa constante podre facilitarme mucho el trabajo ^^U

    English:
    Yes, I understand that.
    But before you tell me if it is correct the menu? It is functional?
    I want to use the constant "slot_zona_1_a" in the same form used "slot_town_wall". I think if I can use this constant can make the job much easier.
  10. leandrojas_

    [HELP][WIP][WB]Improve the siege.

    Idibil said:
    Mm, maybe if you create a variable in mission template for castle assaults (ladder and belfry) that active second menu when player do something in "native" part.

    By example:

    -Normal assault menu. Player choose play it.
    -Load normal scene, and when player get walls, you assign a variable 'walls_ok'.
    -When that part of the battle finish, if walls_ok is active, new menu should be open with new phase for assault (streets) - (where you can load your new scene and new mission template).
    -If walls_ok no active, then it load native menu for other assault. Or if enemy havent more troops finish assault.

    This can take long to do, but it shouldnt be too difficult...


    Yes.
    This takes a lot of work.
    But for now I want to do is to access the scenes to make them.
    And when I already have completed some scenes, just beginning to work that part to run them in battle.

    But for now I would like help to access them.

    ^-^U
  11. leandrojas_

    [HELP][WIP][WB]Improve the siege.

    Hello! First of all I wish to apologize to you for my poor English. Well, I come to ask for help. Because in my limited knowledge about the module system I do not find the solution. I want to change the system of the siege of the game. I hate to just fight in the walls and only with that...
  12. leandrojas_

    [OSP] Italy MAP

    I'm not that talented.
    I make this for fun.
    Still needs improvement.

    I use the "Thorgrim map editor" and wings3d.
  13. leandrojas_

    [S] El Arte de la Guerra [V1.75]

    Hello
    The mod still has a lot to come out. And that is because I am redesigning all about the siege. Making it harder and immersive.
    I hope soon to end.
  14. leandrojas_

    BUG Reports v 1.34

    Hi.  :smile:

    I found these bugs:
    thump_6705740mb6.jpg

    thump_6705741mb7.jpg

    thump_6705744mb8.jpg



    This is a bit disturbing:

    Goat hunting
    thump_6705737mb10.jpg


    And this is fun:
    thump_6705745mb9.jpg


    See ya.  :smile:
  15. leandrojas_

    NEWs: BRYTENWALDA 1.34 , wait to Module system of Warband 1.142

    You two should re-download the patch v1.142.

    Or uninstall the game and reinstalled.

    :grin:
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