@iJustWant2bPure thank you for your submission. As it is only one entry it would be a bit pointless to assign points, so I will just write my observations.
What I like in your design is that it is very spacious and thanks to that it could be utilised in a various way (obviously as a great hall, maybe common bedroom for a knighthood order etc.). There is a lot of room for the end user's creativity (arrange furniture, NPCs, props etc). A large flat wall is useful as well - I imagine slapping a few flags, paintings or tapestry over it to create a bit of atmosphere.
Textures work well together (carpet on the ceiling - nice), all elements seem to be properly unwrapped (no texture stretching etc.).
Model is not too heavy for the Warband's standards - both visual and geometry aspects are well balanced. I have noticed two small gaps: in the corner and between wall and floor.
Tested collision mesh in the game and it works as intended. It is done correctly as far as I can tell.
All looks good, it is a game-ready model. My only critique would be that wooden pillars which support celling could be a bit chunkier (especially horizontal ones), maybe a bit more elaborate (e.g. __V__).
My overall impression: well done!