kylelopezwms的最近内容

  1. kylelopezwms

    Dev Blog 02/05/19

    Old time player sitting here patiently. Lol I bought the mount and blade collection way back on CD in 2013. Really excited to see bannerlord coming into beta and hope to see some videos. Really interested in seeing gameplay! Keep up the good work m8s
  2. kylelopezwms

    Suggestions

    new class idea, i was thinking of a grafter. a charactor that is able to "loot" body parts and use them. like if you killed a skeleton, you could "graft" on its arms, or something similar, alowing you to equip racial body parts.
  3. kylelopezwms

    Suggestions

    I have been playing this for awhile, and so far it has been the best fantasy mod out their, but i had a fiew sugestions to make it feel a bit more like a fantasy game. 1. Dungeons, we already have something like that in the bandit camps, but i think it could go a bit farther. as in a dungeon you actualy have to run through with your folowers, and possibly a rouge version of an elite unit, for example, a golem as the boss. although their are not that many elite units right now. which brings me to 2. Actual monsters, like dire wolves, and wyverns. could add a bit of flavor to the game, and make it have a more fantasy feel. (not sure how viable this actualy is). and 3. some form of druid class. its a fantasy game, and the druid is a major staple. just saying. and 4. monk, no game has made a monk that i know of, and i thick it could be a cool concept. my guess on how to do it, would be special monk only one handed wepon, that is invisable. (i know this would look clunky, and not very attractive, but im not a moder, and no idea how that would work, considering their is no unarmed skill)
  4. kylelopezwms

    Support

    every time i battle reinforcements for enemy wont show up, and i get a message saying reinforcements have arived like 6 times before it says battle won
  5. kylelopezwms

    Support

    having a problem, for some reason i get a message devide by zero line 11 and 13 it said something about entrenchment reinforcements
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