While I want mod tools and workshop accessibility, It's near impossible (and bad practice) to release modding tools for a game where the code is constantly changing (although we haven't seen any major updates yet). it makes it hard for devs to receive unmodded error reports and more work by having to update the game plus any change to the tools/sdk.
@KuroNeko87: Not sure how you would define regional but you can of course use the cultures as regions so the Empire has different mercenaries than the Vlandians etc.
I just started a new game, not even 5 minutes in and more than 10 lords have been captured and 3 armies are sieging 3 different locations... wtf man no wonder the game snowballs so much.
That sounds great, I want to add something like regional mercenaries like the ones on 1257AD (Euro mercenary, Rus mercenary, etc.)
This method would be great.
Ah! my bad for assuming. I thought you had the Floris Dev Suite already. You need to get it. I downloaded the installer for floris from here: http://www.nexusmods.com/mbwarband/mods/3489/?
Then on the installer, I specified I want the dev suite and installed it in an external source i.e. "C:/FlorisDev" that's where you have all the source python files. Pretty much the module system source for floris.
Yeah, I'm fine adding stuff from other modules to OTHER modules but floris changes a lot of the filenames and that messes with stuff... for example for character faces/textures it normally goes like:
Hello all! new to Mount and Blade in general. I am wanting to add certain elements from other modules to Floris, as the title says. But All the guides I can find only help me add items to native. Namely, what i want to add is the Pretty Female and the female knight armors from Prophesy of Pendor...
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