kshade的最近内容

  1. kshade

    Red silhouette flashing in the sky

    Changing texture quality has no effect on this. Setting HDR from "off" to "low" or "high" makes it look a bit different but it's still there. I also tried mucking about with fullscreen/windowed and vsync, to no avail. Turning on depth effects (HDR on or off doesn't matter) turns the skybox into my armor's texture and something else, depending on where you look (no flashing though).

    Here's my config file:

    插入代码块:
    first_time = 1
    
    texture_detail = 50
    
    render_buffer_size = 15
    
    max_framerate = 60
    
    start_windowed = 1
    
    use_pixel_shaders = 1
    
    use_vertex_shaders = 1
    
    fake_reflections = 1
    
    show_framerate = 0
    
    use_ondemand_textures = 1
    
    use_ondemand_textures_mt = 1
    
    disable_music = 0
    
    disable_sound = 0
    
    disable_frequency_variation = 0
    
    cheat_mode = 0
    
    enable_blood = 1
    
    enable_edit_mode = 0
    
    force_single_threading = 0
    
    debug_mode = 0
    
    display_width = 1920
    
    display_height = 1080
    
    display_bits = 32
    
    antialiasing = 4
    
    sample_quality = 0
    
    alpha2coverage = 1
    
    force_vsync = 0
    
    shadowmap_quality = 1
    
    shader_quality = 2
    
    postfx_dof = 1
    
    postfx_hdr = 1
    
    postfx_autoexp = 0
    
    flora_degrade_distance = 100.0000
    
    flora_lod_detail = 2
    
    use_instancing = 0
    
    use_secure_connection = 0
    
    max_number_of_connections = 16
    
    look_for_server_on_this_machine = 0
    
    music_volume = 0.4986
    
    sound_volume = 0.5446
    
    mouse_sensitivity = 0.5000
    
    invert_mouse = 0
    
    enable_lighting = 1
    
    enable_particles = 1
    
    enable_blood = 1
    
    enable_character_shadows = 1
    
    enable_accurate_shadows = 1
    
    number_of_corpses = 3
    
    grass_density = 0
    
    combat_speed = 2
    
    friend_combat_difficulty = 2
    
    adapter_format = 0
    
    reduce_combat_ai = 0
    
    reduce_campaign_ai = 0
    
    combat_difficulty = 1
    
    display_labels = 1
    
    display_targeting_reticule = 1
    
    display_attack_direction = 1
    
    turn_camera_with_horse_in_first_person = 2
    
    verbose_damage = 1
    
    verbose_shot_difficulty = 1
    
    battle_size = 0.3422
    
    attack_direction_control = 3
    
    defend_direction_control = 0
    
    lance_control = 1
    
    anisotropic_filtering = 1
    
    enable_environment_shadows = 1
    
    verbose_casualties = 1
    
    verbose_experience = 1
    
    realistic_shadows_on_plants = 0
    
    number_of_ragdolls = 3
    
    gamma = 2.2000
    
    character_detail = 0.5000
    
    character_shadow_detail = 0.5000
    
    control_mouse_movement_y_scale = 1.5000
    
    blood_stains = 1
    
    use_winmm_audio = 0
    
    enable_version_check = 1
    
    enable_aspect_ratio_control = 1
    
    realistic_headshots = 0
    
    auto_gfx_quality = 0
    
    enable_gamepad_vibration = 1

    And current rgl_log.txt

    插入代码块:
    Starting new log file.
     Version:  1.166 
     Received stats and achievements from Steam
     
     Processing Ini File {
     Module_name =  Viking_Conquest 
     Unrecognized Module_info directive =  operation_set_version . Skipping.
     Unrecognized Module_info directive =  supports_directx_7 . Skipping.
     Num Hints =  12 
     Setting Map Min X =  -257.903931 
     Setting Map Max X =  281.758240 
     Setting Map Min Y =  -281.854553 
     Setting Map Max Y =  290.571899 
     Setting Time Multiplier =  0.250000 
     Setting Seeing Range Multiplier =  6.500000 
     Setting Track Spotting Multiplier =  0.800000 
     Setting player_wounded_treshold =  5.000000 
     Setting hero_wounded_treshold =  15.000000 
     Setting Skill Prisoner Management Bonus =  5 
     Setting Skill Leadership Bonus =  3 
     Setting Base Companion Limit =  20 
     Setting player_xp_multiplier =  1.000000 
     Setting hero_xp_multiplier =  2.000000 
     Setting regulars_xp_multiplier =  2.000000 
     Setting damage_interrupt_attack_treshold =  3.000000 
     Setting damage_interrupt_attack_treshold_mp =  3.000000 
     Setting armor_soak_factor_against_cut =  0.800000 
     Setting armor_soak_factor_against_pierce =  0.650000 
     Setting armor_soak_factor_against_blunt =  0.650000 
     Setting armor_reduction_factor_against_cut =  1.000000 
     Setting armor_reduction_factor_against_pierce =  0.500000 
     Setting armor_reduction_factor_against_blunt =  0.800000 
     Setting horse_charge_damage_multiplier =  1.000000 
     Setting couched_lance_damage_multiplier =  0.650000 
     Setting fall_damage_multiplier =  1.000000 
     Setting shield_penetration_offset =  30.000000 
     Setting shield_penetration_factor =  3.000000 
     Setting missile_damage_speed_power =  2.000000 
     Setting melee_damage_speed_power =  1.400000 
     Setting multiplayer_walk_enabled =  0 
     Setting mission_object_prune_time =  180 
     Scan Module Textures =  1 
     Scan Module Sounds =  1 
     Unrecognized Module_info directive =  give_performance_warnings . Skipping.
     Loading Module Resource  La_Grandmasters_Shaders 
     Loading Module Resource  test 
     Loading Module Resource  shaders 
     Loading Module Resource  textures 
     Loading Module Resource  vc_textures 
     Loading Module Resource  vc_materials 
     Loading Module Resource  materials 
     Loading Module Resource  materials_face_gen 
     Loading Module Resource  vc_bodies 
     Loading Module Resource  uimeshes 
     Loading Module Resource  meshes_face_gen 
     Loading Module Resource  helpers 
     Loading Module Resource  vc_map_objects 
     Loading Module Resource  vc_map_iconchars 
     Loading Module Resource  particle_meshes 
     Loading Module Resource  skeletons 
     Loading Module Resource  grass_meshes 
     Loading Module Resource  plant_meshes 
     Loading Module Resource  object_meshes 
     Loading Module Resource  object_bodies 
     Loading Module Resource  goods_meshes 
     Loading Module Resource  item_meshes1 
     Loading Module Resource  food 
     Loading Module Resource  village_houses 
     Loading Module Resource  village_houses_a 
     Loading Module Resource  village_houses_b 
     Loading Module Resource  interiors_a 
     Loading Module Resource  interiors_b 
     Loading Module Resource  interiors_c 
     Loading Module Resource  arena 
     Loading Module Resource  castle_a 
     Loading Module Resource  dungeon 
     Loading Module Resource  snowy_houses 
     Loading Module Resource  square_keep 
     Loading Module Resource  vc_pictures 
     Loading Module Resource  user_interface_b 
     Loading Module Resource  user_interface_c 
     Loading Module Resource  scene_encounter_spot 
     Loading Module Resource  interior_thirsty_lion 
     Loading Module Resource  houses1 
     Loading Module Resource  wall_meshes1 
     Loading Module Resource  town_houses 
     Loading Module Resource  doors 
     Loading Module Resource  churches 
     Loading Module Resource  castle_c 
     Loading Module Resource  castle_d 
     Loading Module Resource  castle_e 
     Loading Module Resource  castle_f 
     Loading Module Resource  castle_g 
     Loading Module Resource  castle_h 
     Loading Module Resource  castle_i 
     Loading Module Resource  viking_houses 
     Loading Module Resource  town_houses_c 
     Loading Module Resource  particles_2 
     Loading Module Resource  prisons 
     Loading Module Resource  prisons_b 
     Loading Module Resource  vc_terrain_borders 
     Loading Module Resource  skyboxes 
     Loading Module Resource  new_skyboxes 
     Loading Module Resource  object_b 
     Loading Module Resource  destroy 
     Loading Module Resource  vc_trees 
     Loading Module Resource  grass_meshes_b 
     Loading Module Resource  interiors_steppe 
     Loading Module Resource  town_houses_d 
     Loading Module Resource  ani_horse_mounted 
     Loading Module Resource  horse_skeleton 
     Loading Module Resource  instruments 
     Loading Module Resource  simple_primitives 
     Loading Module Resource  ani_man_walk 
     Loading Module Resource  ani_death 
     Loading Module Resource  ani_stand_guardsman 
     Loading Module Resource  ani_human_mounted 
     Loading Module Resource  ani_lady_stand 
     Loading Module Resource  ani_poses 
     Loading Module Resource  ani_man_cheer 
     Loading Module Resource  ani_stand_onhorse 
     Loading Module Resource  ani_strikes 
     Loading Module Resource  ani_equip_arms 
     Loading Module Resource  ani_run_p 
     Loading Module Resource  ani_run_forward_left_right 
     Loading Module Resource  uni_strikes3 
     Loading Module Resource  ani_walk_sideways 
     Loading Module Resource  ani_run_sideways 
     Loading Module Resource  ani_stand 
     Loading Module Resource  ani_crouch_down 
     Loading Module Resource  ani_low_walk 
     Loading Module Resource  ani_turn_man 
     Loading Module Resource  ani_lancer 
     Loading Module Resource  ani_attacks 
     Loading Module Resource  ani_kicks 
     Loading Module Resource  ani_walk_backward 
     Loading Module Resource  ani_run_lookingsides 
     Loading Module Resource  ani_defends 
     Loading Module Resource  ani_walk_lookingsides 
     Loading Module Resource  ani_jump 
     Loading Module Resource  ani_wedding 
     Loading Module Resource  uni_jump 
     Loading Module Resource  uni_stances 
     Loading Module Resource  uni_equip 
     Loading Module Resource  uni_strike 
     Loading Module Resource  uni_throws 
     Loading Module Resource  uni_fistswing 
     Loading Module Resource  uni_lord_stand 
     Loading Module Resource  uni_defence 
     Loading Module Resource  uni_sideways 
     Loading Module Resource  dart 
     Loading Module Resource  rock 
     Loading Module Resource  raw_materials 
     Loading Module Resource  gauntlets_new 
     Loading Module Resource  bride_dress 
     Loading Module Resource  ui_server_filter 
     Loading Module Resource  ship 
     Loading Module Resource  arabian_houses 
     Loading Module Resource  object_c 
     Loading Module Resource  valleyProps 
     Loading Module Resource  workshops 
     Loading Module Resource  barrier_primitives 
     Loading Module Resource  town_houses_e 
     Loading Module Resource  wb_mp_objects_a 
     Loading Module Resource  vc_arcosyflechas 
     Loading Module Resource  bry_banners 
     Loading Module Resource  bry_banners_default 
     Loading Module Resource  bry_battlebanners 
     Loading Module Resource  bry_flags_vertical 
     Loading Module Resource  vc_iconos 
     Loading Module Resource  bry_pic_mesh 
     Loading Module Resource  core_ui_meshes 
     Loading Module Resource  command_cursor 
     Loading Module Resource  vc_shields 
     Loading Module Resource  vc_shields_tableau 
     Loading Module Resource  vc_tunics 
     Loading Module Resource  vc_tunics2 
     Loading Module Resource  vc_tunics3 
     Loading Module Resource  vc_tunicsbasic 
     Loading Module Resource  vc_tunicsbasic_female 
     Loading Module Resource  vc_hoodtunics 
     Loading Module Resource  vc_gambesons 
     Loading Module Resource  vc_gambesons2 
     Loading Module Resource  vc_armors 
     Loading Module Resource  vc_armors2 
     Loading Module Resource  vc_cloaks 
     Loading Module Resource  vc_clerics 
     Loading Module Resource  vc_female_dresses 
     Loading Module Resource  vc_shoes 
     Loading Module Resource  vc_swords 
     Loading Module Resource  vc_helmets 
     Loading Module Resource  vc_axes 
     Loading Module Resource  vc_native 
     Loading Module Resource  vc_props 
     Loading Module Resource  vc_props2 
     Loading Module Resource  vc_props3 
     Loading Module Resource  vc_props_new_houses 
     Loading Module Resource  vc_sea_battle 
     Loading Module Resource  vc_spears 
     Loading Module Resource  dedal_anims 
     Loading Module Resource  vc_hoods 
     Loading Module Resource  vc_shields2 
     Loading Module Resource  vc_swords2 
     Loading Module Resource  vc_food 
     Loading Module Resource  vc_tradeitems 
     Loading Module Resource  vc_knifes 
     Loading Module Resource  vc_horses 
     Loading Module Resource  La_Grandmasters_map_text 
     Loading Module Resource  vc_shields_basic 
     
    } //Processing Ini File Finished
     Loading Music...
     Loading Textures...
     Finished Loading Textures...
     L8 Format is  supported
     Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_02.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_03.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_01.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_04.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_05.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_06.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_07.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_08.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_09.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_10.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_11.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_12.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_13.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_14.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_15.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_16.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_17.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_18.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_19.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_20.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_21.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/sword_clash_22.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/fa_fire_small_crackle_slick_op.ogg Sound file could not be found: Modules/Viking Conquest/Sounds/fa_sizzle.ogg WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
     Loading Module...
     Loading item kinds...
     Loading dialogs...
     Loading mission templates...
     Loading party templates...
     loading time:  36999 
     Finished All...
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     1298 parties added.
     launch complete.
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
  2. kshade

    Red silhouette flashing in the sky

    It doesn't happen in vanilla Warband at all and only in some skyboxes in Viking Conquest, I'll try it with HDR on later.
  3. kshade

    Why do I get pagan/viking troops from my Christian village?

    So I'm playing a bit of sandbox mode as a Christian guy and my village (Eofer Ham West), despite being a "Christian Village: Christians are dominant here.", only ever gives me pagan troops. Right now I can recruit "16 Freeholders (Boendr). What gives? I even put a monastery in it! EDIT: It also...
  4. kshade

    Red silhouette flashing in the sky

    I'm also experiencing this problem on Linux. I can deal with it but the very fast strobing might make other people sick.

    Here's my Steam HW info:

    插入代码块:
    Processor Information:
        Vendor:  GenuineIntel
        CPU Family:  0x6
        CPU Model:  0x3a
        CPU Stepping:  0x9
        CPU Type:  0x0
        Speed:  3800 Mhz
        4 logical processors
        4 physical processors
        HyperThreading:  Unsupported
        FCMOV:  Supported
        SSE2:  Supported
        SSE3:  Supported
        SSSE3:  Supported
        SSE4a:  Unsupported
        SSE41:  Supported
        SSE42:  Supported
        
    Network Information:
        Network Speed:  
        
    Operating System Version:
        "Funtoo Linux - baselayout 2.2.0" (64 bit)
        Kernel Name:  Linux
        Kernel Version:  3.18.3-gentoo
        X Server Vendor:  The X.Org Foundation
        X Server Release:  11601000
        X Window Manager:  Xfwm4
        Steam Runtime Version:  steam-runtime-release_2015-01-06
        
    Video Card:
        Driver:  NVIDIA Corporation GeForce GTX 660/PCIe/SSE2
    
        Driver Version:  4.5.0 NVIDIA 346.35
        OpenGL Version: 4.5
        Desktop Color Depth: 24 bits per pixel
        Monitor Refresh Rate: 60 Hz
        VendorID:  0x10de
        DeviceID:  0x11c0
        Number of Monitors:  1
        Number of Video Cards Not Detected
        Primary Display Resolution:  1920 x 1080
        Desktop Resolution: 1920 x 1080
        Primary Display Size: 20.08" x 11.30"  (23.03" diag)
                                                51.0cm x 28.7cm  (58.5cm diag)
        Primary Bus: PCI Express 16x
        Primary VRAM: 2048 MB
        Supported MSAA Modes:  2x 4x 8x 16x 
        
    Sound card:
        Audio device: VIA VT1708S
        
    Memory:
        RAM:  15504 Mb
        
    Miscellaneous:
        UI Language:  English
        LANG:  en_US.UTF-8
        Microphone:  Not set
        Total Hard Disk Space Available:  1345476 Mb
        Largest Free Hard Disk Block:  800039 Mb
        
    Installed software:
        
    Recent Failure Reports:
  5. kshade

    Linux bug: Sometimes a map is wrong

    Great, I'll be watching this thread/my PM box/my e-mails for when you find the time.

    BTW, I found an older bug report of the skybox issue I'm experiencing here: http://forums.taleworlds.com/index.php/topic,320369.msg7571284.html
  6. kshade

    Linux bug: Sometimes a map is wrong

    Donne Ham: http://imgur.com/DrWyHvj
  7. kshade

    Linux bug: Sometimes a map is wrong

    I'll gladly check out potential fixes, if you need a tester.
  8. kshade

    Linux bug: Sometimes a map is wrong

    Hi, I'm playing the latest beta version (1.03) from Steam and on some maps (like the bandit camp but also some villages and town - I'll update this post when I find them again) the level geometry (height map?) is completely messed up. This has been happening since the game was released. Props...
  9. kshade

    Viking Conquest Update 1.03 (released)

    Still crashes all the time when trying to use somewhat acceptable graphics settings :sad:
  10. kshade

    Your personal Viking Conquest rating (X out of 10)

    No Rating/10

    This game is too broken (on Linux at least) to receive any sort of rating since I can't actually get at the content (which looks decent at least, so writing it off completely would be too harsh). I was ready and willing to forgive a lot of rough edges, glitches and the occasional crash. The constant crashing combined with the long loading times make it completely unplayable right now and I regret buying it. It feels more like an early beta than a finished product to me.
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