kozakyespana said:
- why is it that at one time this works and another time it doesnt? (on a blank scene I linked two doors and when I did the same with two other doors, it didnt work)?
You must have done something wrong, because it works correctly every time with many doors, for me and the creators and players of many other scenes.
kozakyespana said:
- how do I link a castle to a faction (and class training places...name?...to factions)?
Just like with the doors: the last digit of the "Value 1" number of that prop must be the same. For example, to set training stations, stockpiles, buying stations (so all of these send the tax percentage to the castle chest, which must also indicate the same castle in value 1), locked doors, item chests, signs, capture posts, and so on to for "castle 1" in the scene, all the props value 1s must end in 3 (the number for castle 1) possibly with other numbers in front if you want to adjust the item or training price; for the pw_ props associated with "castle 4" (starts owned by the default "Green Faction") the value 1s must end in 5, for "commoner" training stations or item crafting stockpiles, the value 1s must end in 0, and "outlaw" training stations must have a value 1 ending in 1, etc.