Koswald的最近内容

  1. Help needed! Mod-Merging Troubles.

    [Bcw]Btm_Earendil 说:
    Looks like you messed it up somewhere  :lol:
    Thing is, I'm not sure where. The mod-merger should've handled it by itself... I think it may be because CTT is for Vanilla and Floris adds a ton of game-menu stuff, but I want to test something; A little singular section named "cstmmerge" Which goes along side the other "cstm" stuff. I wonder if the "cstm" stuff is for the base game and the "cstmmerge" is for merging.

    It doesn't make sense though, as his source files mod-options always lists them both, along with "upstab" and such. I also saw that the guy behind CTT said he'd create a guide to merging it, but he never seemed to get around to it...

    The errors listed often come as:
    WARNING: Undefined variable:

    Has anyone had luck with combining the two? Has anyone tried? I kinda hope that someone else has, and I've just been doing something wrong, as I've tried to go into the files and Copy- paste the CTT into it, but none of the stuff is assembled in the way vanilla does it and the thing seems rather keen on keeping it that way, as my attempts to splice it into the code have come up with mixed results. It may be the CTT vanilla design itself, so what I'm thinking is that CTT just needs to be merged with C3. Now, if I recall, someone has already done that within a diplomacy mod- Dickplomacy I think- so I think I could (In theory) just download dickplomacy and merge that with floris, and then cheat_menu my way to a starting kingdom and simply "rp" that I started as a leader of a faction. I'm going to try both today, wish me luck! and please tell me if you've had luck with this same stuff, I'm pulling my hair out trying to make this work.
  2. Help needed! Mod-Merging Troubles.

    [Bcw]Btm_Earendil 说:
    Respect the forum rules, no double posting. Edit rather your last message ^^
    Oh! Shoot, sorry.

    Well, I have good news and bad news:
    -Good news, I actually got it to run
    -Bad news: All the menus have scrambled and mis-matching text. The campaign map has scrambled factions ("Commoners" own All the major Swadian towns, while actual swadia resides in all the villages and some castles), and CTT doesn't even show up in any of the features. Am I missing something?
  3. Help needed! Mod-Merging Troubles.

    Progress:
    I've managed to finally crack the code! I'm tampering with the mod_options and I've managed to get it to function! However, The scenes and menus are all scuffed- with mismatched text and empty scenes. It might be a problem with the mods so I'm going to disable the Floris ones that deal with scenes and keep the ones that I assume aren't clashing and overwriting each other.
  4. Help needed! Mod-Merging Troubles.

    I found that it was my CTT files that had been tampered with. I found Floris stuff in the CTT source, and then recalled a time that I had tampered with it, so I did a clean wipe of the CTT files and replaced them. Now I should test it out. Also, Those errors *could* be ignored, however my previous attempts saw that the game would close down at the "Setting info" part, and say "Cannot find mesh: Male_face"
  5. Help needed! Mod-Merging Troubles.

    One more thing, it keeps saying that "Depth_operations is not defined.
  6. Help needed! Mod-Merging Troubles.

    Oh! Also, I tried the compile, and apparently it loads and exports the module

    Loading module
    Loading plugins
    checking module syntax
    Allocating Identifiers
    compiling module
    exporting module

    Successful!

    I have no clue where it exported the module... but its a success, so that's something.
  7. Help needed! Mod-Merging Troubles.

    Okay, so now I'm back at square one. Now it's listing things for this:
    WARNING: Global Variable never used:
    (I'm going to list all the ones since its the same message)
    g_presentation_obj_admin_panel_30
    (It also shows: 31, 39, 40, 13, 2

    g_presentation_obj_team_select_container
    g_presentation_obj_team_select_1
    g_presentation_obj_team_select_2
    g_presentation_obj_team_select_3
    g_presentation_obj_troop_select_container
    g_inside_onj_1 (goes all the way to 9)

    And many many more.
    I'm wondering if this has something to do with the other options that the CTT had added,
  8. Help needed! Mod-Merging Troubles.

    Uh, I don't see any other .py files, however, I have opted to retry with a couple of added stuff- so I wiped the stuff and looked through the files again. I also found that I did indeed miss some .py files on my first try (as I only recognized the cstm_ files and overlooked upstab_ files). I also notice that upstab (I have NO clue what it is, I found it in the CTT source file) also has an item file.

    So, I *think* in theory this try should work.
  9. Help needed! Mod-Merging Troubles.

    Oh! one more question: Do you perhaps know which files CTT needs to function? I couldn't find anything on itm_red_armor and I feel that it's the native files that are trying to function in the floris stuff. A ton o fthem referenced itm_red_armor, which isn't in Floris' item things.

    Also, I found a compiler and a Compile file in both Floris and CTT, should I figure a way to make them compile mod-merged stuff?
  10. Help needed! Mod-Merging Troubles.

    [Bcw]Btm_Earendil 说:
    It can have only native stuff but you can redefine some attributs of armouries and reuse the same armour mesh for example.

    The procedure for working up the errors is always the same. Check first for everything which is not defined and look up where it should be normally (in your two original source files) and add it at the respective places.

    For the shorttags (so itm is standing for item for example and you need to look thus in module_items.) read also through the following thread
    https://forums.taleworlds.com/index.php/topic,142422.0.html
    [Bcw]Btm_Earendil 说:
    Well, you are missing the item red tpe armor, which was expected in module_items. It gets probably called by one of the scripts or such. So check for your sources in the module_items which one has it and add it to your module_items.
    Oh! Okay, Thanks so much for the help! I guess I have a ton of work to do now, as the items seem to be a tad scattered, but I think Red Armor is one of the few items called that were not defined, but I'll list them all here:

    itm_red_tpe_armor...

    Wait, it appears that it only lists that pair of armor as the problem. I'm wary that this problem is just one of many that will spawn after I input the Red Armor- as I have no clue what that is referencing, however, I think that would only take a few hours to find and solve- compared to the days work I expected from the amount of errors. I'll quickly solve this issue and see if it completes the script!

    Thank you both so much! I'm so excited to finally get this to work!

  11. Help needed! Mod-Merging Troubles.

    Also, a Quick test finds that it does load the menu now, but as soon as I click "Start new game" it crashes.
    [Bcw]Btm_Earendil 说:
    Well, you are missing the item red tpe armor, which was expected in module_items. It gets probably called by one of the scripts or such. So check for your sources in the module_items which one has it and add it to your module_items.
    Oh! Yes, I think that might work, but the problem is that the errors span many more stuff; There are a ton of other errors that go along with it, I was hoping I could solve it by solving what I'm doing wrong with the stuff. I don't think the items should be affected, so it's kinda odd that the items would have errors, as the Floris pack also includes native stuff, whilst the CTT is just native with a unique system on top.
  12. Help needed! Mod-Merging Troubles.

    Ah, yes! I've read it, and I can't grasp it all that well.
    So, I've tried once more, and here are all of the errors:

    NameError: name `itm_red_tpe_armor` is not defined
    traceback  <most recent call back):
    File "process_simple_triggers.py", line 5 in <module>
    from process_operations import *
    File "E:\Steam\Steamapps\common\MountBlade Warband\Modules\TTotal War\Module_system 1.171\Module_troops/py line 4174, in <module> [tpe_generic_troop_1",                      "TPE Scaled Troop 01",
    0,0,0, fac_commoners

    It repeats this for other types as well
  13. Help needed! Mod-Merging Troubles.

    Well, the problem was that I couldn't know if I was doing this correctly. There are no youtube tutorials and the few guides I saw just told me to do some things without showing it. I tried to follow it, but instead, it's brought me nothing but errors and crashes. I've been told I should not use modmerger and instead go through each individual thing to find what it changed, but that's also complicated by the multiple module types (Header, Module, Process, etc).

    As for the errors, I have dug through the files to try them again, and I have caught the messages they wrote:
    UNDEFINED VARIABLE IN: Depth
    E:/Steam/Steamapps/common/Mount and Blade/Modules/Total War

    And when it ends, it lists a ton of undefined variables.

    Also, I'll look up Modsys' thread on it, but the guides were a bit vague on how it works. Do I have to do something each time I want to import the stuff? Also, how do I tell it to import from those two files? I renamed the Floris Expanded mod to just Floris for easy mentioning in the code, but I think that may be the problem. Thank you for your reply! I'll look to Modsys' guide now, but I'm not sure if I am smart enough to grasp this whole thing.
  14. Help needed! Mod-Merging Troubles.

    Heyo! I'm having trouble with the mod merging of two particular mods. I want to combine Floris and CTT, or really figure out how to combine CTT with any mod -since playing dress up with the troops is something I desire heavily. However, Being new, I have run into quite the brick wall: For...
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