Total War: Arena gave points for absolutely every kind of behavior; damage (separating raw and penetration), kills, capping points, doing damage from in hiding, using high ground or tactical advantages, staying alive, defending allies and the list goes on. You could look at the scoreboard at the end of a match and see precisely what role a player was trying to fill and how successful they were at it. I really wish this system was in captain mode, if for any reason, it promotes trying different tactics and strategies other than pure kill count and helps give everyone on a team, filling any role, a feeling of value even if all you did was successfully distract the enemy from reaching a capture point in time.