Korinski的最近内容

  1. Korinski

    Downloading Problens

    are you using steam? what kind of error do you get?
  2. Korinski

    Troubles creating a new town as per Module System Documentation part 2

    I changed it too:

    export_dir = "C:/Program Files/Steam/steamapps/common/mount and blade/Modules/Corey"

    my minor changes were still in my module_parties folder and it still compiled no problem, I
    made a new game but Yalen was still Yalen and no Modd city.. :sad: maybe try reinstalling? I have
    windows vista and im using python 2.6

    one thing i just noticed is under my environmental variables it shows:
    C:\Windows\system32;C:\Windows;C:\Python26

    but when i click to edit it in the bar highlighted it shows this:
    %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;C:\Python26

    I dont think thats relevent, but I tryed copying the native folder again and changed the module_info to match the new folder.
    (not sure but does it automatically load up all the changes into the folder?) anyways I started a new game in M&B with this new folder
    as my mod and still no changes.

    Also how do i make my module program go back to default? I copied native folder again and changed the module_info but all my changes are still there (although they are not taking effect in the game.)
  3. Korinski

    Troubles creating a new town as per Module System Documentation part 2

    basics are good, im new. also I am using mount and blade through steam:

    export_dir = "C:\Program Files\Steam\steamapps\common\mount and blade\Modules\Corey"

    I notice me slashes are backwards which i will change, but does the spaces in "mount and blade" affect it either?
  4. Korinski

    Troubles creating a new town as per Module System Documentation part 2

    In module_parties changing:

    ("town_15","Yalen",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-64.1, 16.5),[], 135),

    To:

    ("town_15","Galen",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-64.1, 16.5),[], 135),


    it didnt change anything for me, shouldn't it have changed the name by one letter on my game?
  5. Korinski

    Troubles creating a new town as per Module System Documentation part 2

    i have it added after town 18, do i have to delete all my saved games for it to work? i have been making a new game each time i check but i have one or two saved ones.

    I just realized i have mount and blade version 1.011 and im using the 1.010 module program, is this the reason or even a problem?

    Also do i have to deleter the conversation.txt every time i modify it then replace it before i load up the game to see my changes?

    I also changed the name of Yalen in the module_parties and nothing happened when i saved and replaced the conversation text then loaded it up and started a new game.


  6. Korinski

    Troubles creating a new town as per Module System Documentation part 2

    I added to my module_parties :

    ("town_19","Modd",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(20, -69),[], 135),


    started up mount & blade and made a new character and didnt see the town anywhere..
  7. Korinski

    Troubles creating a new town as per Module System Documentation part 2

    when i test it the town isnt on the map.. does it matter if i use a new icon or the pre-existing one?
  8. Korinski

    Troubles creating a new town as per Module System Documentation part 2

    my module_map_icons looks like this:   ("town",mcn_no_shadow,"map_town_a", 0.35,0),   ("newtown",0,"City", 2.0,0),   ("town_steppe",mcn_no_shadow,"map_town_steppe_a", 0.35,0), my module_parties looks like this: ("town_18","Narra",  icon_town_steppe|pf_town, no_menu, pt_none...
  9. Korinski

    Saved Game Changes

    if i increase the number of manhunter spawned at a time from 3 to 5, and remove the termination after 10 spawns line. Will It be changed in the game i have going or do i have to start a new one to make this changes take effect?
  10. Korinski

    Are Rhodoks effective? A poll.

    I find them very useful as versitile siege defenders. I have a group of both sergents and sharpshooters in all my garrisons along with some huscarls and vaegir archers.
  11. Korinski

    Downloading Problens

    You need to go into more detail, maybe check that the "conversation.txt" file is in the mod folder with the rest of the txt files. The mod creator might have forgot to put it back in? But like i said not enoug detail for anyone to figure this out other then random guess'.
  12. Korinski

    Dark knights

    Well thanks for the info, ive been with this forum for a couple days now and ive notice its a really good community.
  13. Korinski

    Renweable manhunters/Bringing back the Zendar!

    what happens if i refrain from removing that line of code??
  14. Korinski

    Renweable manhunters/Bringing back the Zendar!

    Permanantly renewable because by default they apparently stop renewing having 3 manhunter parties after 10 spawns.
    Basically have the 3 spawns keep happening for the whole game to hopefully take care of the searaiders.
    it got to the point on my game that there were hordes of searaider parties all 10 men or less with a movespeed of 7 and higher
    running around like crazy driving me nuts.

    If i leave it:

    (5.7, 0, 0.0, [(store_num_parties_created,reg(3),"pt_manhunters"),
                    (store_num_parties_of_template, reg(2), "pt_manhunters"), (lt,reg(2),5)],
                          [(set_spawn_radius,1),(spawn_around_party,"p_zendar","pt_manhunters")]),

    Then they will always spawn and it upts it to 5 parties at a time with a (5.7 > delay) on spawning them after one dies?

    "num_zendar_manhunters" the party size? ie: 20 troops per party?
  15. Korinski

    Polearms : wtf ?

    What they change is when you hit a target with weak or nonexistant armor your weapon impales them and they "hang out" for a bit.
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