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Recent content by korean player

  1. LSP Scenes Persistent Kingdoms Scene Pack [v1.0]

    thank you so much
    all great scene
  2. MP Top Suggestions

    yes,my friend

    Well, I'm afraid I didn't mean Captain mode.
    I'm talking about players.TDM,Skirmish,siege.

    i mean berseker,menavlion,savage +many classes are too fast


    It feels so slippery.

    Fight without a shield is too fast and too slippery. I think the shield is heavy, but the other weapons are light.

    You can test it too.
    If you throw away your shield and fight with your weapon, you'll feel pretty fast even in heavy armor.
    I mean, the speed difference between holding and throw away a shield is too big. If you throw away the shield, it gets very fast.
    Not that the shield is heavy, but the other weapons are too light. Like a knife or an axe mace.
    I like two handed sword but holding them makes me too slippery and too fast. If you throw away the shield, you'll definitely get faster. But it means the difference is too big. I think most assault weapons are too light. Or classes movement speeds are very fast.
  3. MP Top Suggestions

    I see what you're saying. You're saying that when soldiers are engaged, players will quickly go around behind the enemy to attack.
    I don't think it has much to do with the speed of movement, because the speed of movement is balanced and everyone can be fast or slow. The reasons for this are as follows: first, the combat is too small, the soldiers are engaged in a short formation, and players can get around the enemy's rear with only a few steps. Second, the size of the battle is still too small. Soldiers only have one line when they engage. If there are two or three lines in the formation, there is no advantage in going around to the enemy's rear.Because the second and third rows are not fighting, they can instantly kill players who detach from the group around the back.
    I don't know English very well.
    Are you talking about Captain mode?
  4. hold shield VS put shield in (the speed)

    It's very fast when you put in a shield. No matter what weapon it is, even if I'm wearing heavy armor. What I'm trying to say is that the weight of the shield is heavier than the weight of the armor. So even if the armor is heavy, if you throw away the shield, you can run a little faster. To...
  5. Savage

    too fast
  6. Many classes's movement speeds are too fast

    I've written about this several times. But I don't know many people's opinions yet. many classes's movement speeds are too fast. so they can easily run away from their enemy. And easily widen the distance. They fight around spinning each other. Then they can't see the enemy right and overlap...
  7. MP Top Suggestions

    i think there is another problem. It is related to the movement speed.


    many classes's movement speeds are too fast. so they can easily run away from their enemy.
    And easily widen the distance. They fight around spinning each other. Then they can't see the enemy right and overlap with the enemy, hitting each other on the back or side. and they are so fast that they are bizarre when they fight.

    Do you understand me? i m not good at english .

    Am I the only one who thinks this is a problem?
    What are others' opinions?
    Please let me know if you have any data, videos, or opinions on this. I've seen a lot of people who know this problem, but I've never seen any specific data on this problem.
  8. in my opinion MP's representative problems

    1. no private server 2. too fast classes ex)savege,menavilon,berseker+ more) 3. two handed weapons are so light. i mean we are too fast when we hold two handed weapons. so it easily overlaps with the opponent. and easily widen the distance and attack consecutively. 4.The movement...
  9. Multiplayer is dying a slow death

    The movement speed aspect that's been annoying me lately is pole arm W key hit and run. With a glaive or a menavlion you can take a swing and rotate the mouse away to W key out, then spin back and repeat, holding W the whole time. With a 1hander against an experienced player doing this you might have to catch 3 or 4 blocks in a row before you can close the gap. It's a nightmare if you're playing with a peasant club against something like a Aserai Veteran.
    yes , that s hell. they are too fast. the movement speed too fast. it need to slow down
  10. Multiplayer is dying a slow death

    Ah, OK, so you mean balancing the ration, but reducing the time in the air, idk really.
    The bottom line is, make a system which slow down movement speeds when fight. It is up to developers to solve this problem. What do we know? Developers know much better.
  11. Multiplayer is dying a slow death

    Agree


    We can't make those speed the same, it isn't realistic and it isn't good for the gameplay, if there is a 5v1 fight, the attackers tend to stack and if TK was ON they would perish quickly. Your proposition is too radical.


    Agree


    No, it was already in NW and The Deluge. Although such feature is in BL already it is a little better than the NW and Deluge's solutions, which were too radical, it is not enough fluent when jumping down 0,5m high box to stop for a second.


    That's interesting, but it should be solved in a clever way.



    2.It's because I'm not good at English. I mean, the ratio.
    For example, if the forward speed is 5, the reverse speed is 1.

    4.How about reducing the time in the air? I feel like I'm flying around right now.

    and in Bannerlord, I feel like I've been soaping my feet..because too fast movement speed.


    The important thing is that the forward speed is very fast.
    I think side speed is fast, but forward speed is also very fast.
  12. Multiplayer is dying a slow death

    I feel that 2vs1 is easier than Warband. and Do you think it is realistic to hit the opponent on the back in a face-to-face situation?
    나도 경험해 봤는데, 현실적이지 않나요? 동시에 여러명의 상대편과 싸우는 것도 어렵다.


    TW는 Mordhau2Chchivalry와 같은 해결책을 얻을 수 있습니다. 여기서 당신은~5초 동안 땅에 묻지 않고 뛰기 시작합니다. 그렇게 하면 스피드를 그렇게 영구적으로 줄이는 대신 큰 싸움에서 발 놀림을 줄일 수 있을 것이다.
  13. Multiplayer is dying a slow death

    Such people will always exist, but we want to keep it realistic, so we can't lower archers' athletics so much that a tincan will catch him, cause it would be not realistic.

    Maybe in fight, but out of fight - maybe slightly. The moving backwards speed is already much slowed.


    There are many ways to slow down when fighting.

    In conclusion, it is the job that developers have to do. They know much better than we do.

    but for example

    1.Let's slow down the movement to the side.

    2.Let's match the ratio of forward and backward speeds. Now the forward speed is too fast for the reverse speed.

    3. If you run with a weapon in it, you can run faster.
    Do we need to move with a weapon on our hands?
    Some people say the map is so big so we cant move fast in a Map.
    But when you're moving, you can put your weapon in your back
    wouldn't it be okay to slow down the movement speeds when you're holding a weapon?

    4.Let's make a very small delay so that we can't move right away when we jump and land.
    slower than other classes,but It is now fast even in hard armor. There should be a penalty for wearing heavy armor.

    At least it'll be better than what's going on.


    Actually, Developers will know much better about this. But what's certain is that this is one of the big problems and needs to be fixed.
    This problem is hard for players to know in detail.



    To be honest, I don't think it would be a problem to slow down the class as a whole.

    At least Savage and berserker are very fast.
  14. Multiplayer is dying a slow death

    Such people will always exist, but we want to keep it realistic, so we can't lower archers' athletics so much that a tincan will catch him, cause it would be not realistic.

    Maybe in fight, but out of fight - maybe slightly. The moving backwards speed is already much slowed.


    That's the problem. The forward speed is very fast, but the reverse speed is very slow. We've got to slow down the forward speed.

    When I fight with a short weapon, no matter how fast I move reverse, they pass me and hit me on the back in a moment.

    Because forward speed is too fast compared to reverse speed. TW need to get the ratio of this.
  15. Multiplayer is dying a slow death

    I agree, most fights in Warband would take place face to face within the same general area with some amount of footwork or movement. But this movement is minute compared to what I have experienced in Bannerlord.


    you know well about this problem.
    I talked too long last post. The bottom line is that should slow down movement speeds when fight.
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