Thank you, Csatádi, for your great work. Your mod is the one that keeps me returning to "With Fire and Sword".
There is one issue however that really annoys me ever since I first got the game, and I wonder whether you know any remedy. That issue is one-handed melee thrusting weapons. They do piercing damage and they are quite fast but they really perform badly in my opinion.
One reason is the +damage speed modifier. With swings, that modifier is easy to get. With thrusting swords, I can hardly ever get a good speed modifier, often, it even is a negative modifier (i.e. -17% to damage). Maybe it's me, but I definitely feel that running at a target and then stabbing should give you good momentum and a good modifier, which rarely it seems to do.
The second and most important reason is the minimum range required to thrust. Unlike swings, which can be launched from (almost) any distance, thrusts require a considerable distance from the enemy. I have so often seen musketeers or Lifeguards desperately trying to poke at their opponent, but never getting off a single thrust, because their enemy was too close to them. In sieges, thrusting swords are almost useless. Which is a pity because I like them aesthetically, and because lots of troops bring them.
I wish thrusting sword mechanics could be improved. Historically, thrusting swords rapidly began replacing slashing weapons from ~the middle of the 16th century onwards, in western European armies at least. I assume one of the reasons was that they performed well. They do not in WFaS. Do you know of any way to eliminate the minimum range for thrusting swords?