I miss the random scene generation ( based on location ). It really should be optional and yes i dislike most if not all the scene taleworlds have made, they lack the "historical" feel of brutality of feudal life.
I honestly think the best way to address this lack of depth is to pivot to a procedural generated EVERYTHING. Starting a new game procedural generates castles ( or the tech level of castles) layout, towns, lords, ladies, troop load out, everything. Of course proper procedural generation has good assets and seeds with a firm rule set. It wont be balanced the way taleworlds is hoping for but it will have huge depth and replay ability! Also the concept of balance is antithetical to reality, reality isn't balanced. There also a huge missed opportunity for logistics and management of armies as well, caravans, patrols, scouts.
I missed the random scene gen since day one. It makes battles repetitive in my opinion.
The idea of a fully generated map is quite a cool idea. I believe there isn't enough implanted as a good foundation to have it yet.
Its a bit disappointed on the progress there is in the game(Because of the announcement and expect at least the same amount what there was for warband). I do see the effort but the random scene generator was the one I enjoyed the most. It made battles extremely unpredictable. I believe is should have been in the game from the start.
I would love to see something like that. For a while I have been playing 'Dwarf fortress' (Not sure if you know it) its fully generated and everything has or does something. It always makes me think of Mount and blade a bit. Certain systems that could be added and how cool it would make the game.
I was thinking of village progression. Not in choosing a town but actually building one.
What if you don't want to be part of a kingdom but want to make your own town in the wild where bandits lay to attack the village that you are building up.
With resources you gather and man that help with building. Ending up with a castle. It would be cool to see a simplified system of the scene editor but as 'Lego brick' system.The amount of resources you have of wood or rock. to make the village/castle YOU WANT.
I believe it would make the world feel more alive and that you as the player can accomplish something like that.
Although is may see some technical difficulties in this feature as for AI. The lego system could be made with already made paths I quess. I believe its doable and would be awesome to see implemented or made.
I haven't seen something like it in Warband (Maybe there was but didn't know, if so I quess I will have to check that out!).