The grind in cRPG was also a reason for a rather stable playerbase over a long time. Sure new players as myself in the beginning had a hard time. I myself started playing warband with cRPG, no vanilla before that and i havent had one kill for 2 weeks. To me that was the reason to sink my teeth in it, i wanted to at least get one freakin kill. Several things happened over time, i learned the maps, i learned most of the game mechanics (not all ^^ as a shielder manual blocking was never a consideration to me back then *sigh*) and ofcause over time i got better equipment and better stats. Still the balancing team was on the case here all the time. The first 30 lvl you could reach rather quickly in a week, 31 where you could retire, get a loom point start from lvl 1 again took another week(sometimes quicker sometimes not). Every gear was improvable 3 times by a loom point, but then again these were small improvements and only in extrem situations i felt like they maybe give a bit of an advantage. Really good players coming from native, were able to pick up a weapon and carry it over the rounds and get kills straight away and reaching lvls was quick enough. Quite similar to now in cRPG back then within a week you can get to lvl 30 then the soft cap settles in and around i think it was lvl 32 (not 100% sure) a hard cap came after which needed xp went up exponentially. To reach lvl 36 from 35 was nearly 2 years grind and noone of the devs thought it even possible and all i got was one attr point 2 skill points which in comparison to 35 lvls before didnt make much differance in terms of gameplay anymore.
So anyone claiming such system would be detremental to new players i just disagree with. Sure players who played cRPG for a long time had good gear, some of them though also were just amazing players who could block lightning fast attacks with complex movement and faints and new players who thought they were good because they were i don't know in some theme park legion or other mod were they were the bigshots often got bloodied fast by them, as cRPG balanced many aspects as well to which you too first need to get accustomed to which is also why i didnt even care for bannerlord vanilla when it came out especially though as so much stuff was so bad in the very beginning and partly still is.
Currently i am myself in the situation again to be a beginner, many of the old reflexes now dont work anymore as several changes to combat mechanics were not backwards compatible and i need to relearn which is a freaking pain in the ass. Then having cavalery not making any sound on approaching you from behind, shields taking more damage for incorrect block and having to block in the correct direction while shields overall covering less of the characters hitbox all the while getting the impression that there are more random uncontrollable sources of death are around. That all would already keep me from playing vanilla and only the hope that cRPG may eventually address these matters keeps me playing currently.
One last point, i could never play bannerlord online for a prolonged time for the same reason i can't play Defend the Vergin in cRPG back in warband, fighting NPCs bores me to death after having felt the thrill to kill other real players. The sweet satisfaction to sneak up on a ranged -snip- who thought himself safely shooting from afar into melee combat only to learn that three strikes and he would be out could be achieved in seconds.