Kingy的最近内容

  1. Scrap the "main story"

    This is a sandbox game, the story is almost always what you make of it. Such as it is the main storyline is usually a distraction; a subplot to be completed (or ignored) alongside the original and developing goals you define for yourself on each playthrough. For that reason I don't care for it and frankly find it annoying. I do hope they will release an alternate gamemode that removes it upon the games final release.

    That said you could make the story more interesting, at the moment the narrative does not alter the games world until the very end, and when it does it feels rather arbitrary. You could have the world and the factions interact with the story a great deal more: Peasant uprisings in Vlandia, a religous schism amongst the Aserai, a changing climate reducing the once fertile steppe to barren tundra, forcing the Khuzait into a desperate advance westwards. You could do a lot, there are plenty of historical sources to draw inspiration from. Every condition would have its trigger, hinted at through dialogue so the player wouldn't unwittingly embark upon something he/she wasn't prepared for.

    Maybe this is something to be explored more in various DLC's, but if it is then why bother with a story in the first place? I think a lot people would be prepared to pay for a more fleshed out campaign mode.

    In my mind I keep comparing this game to Kenshi, another open world sandbox rpg. Kenshi does not have a direct storyline, but paradoxically, it is rich in both story and lore. Everything is explained passively, through seemingly spontanious dialogue with various characters and events that demonstrate the tense relationships between the various factions. There is no hand holding and the game does not point you in any particular direction, the story is there if you want it and if it doesn't interest you it won't get in your way.

    Maybe the comparison is a slightly unfair one, Kenshi does have a heavy emphasis on exploration which lends itself to this kind of storytelling. But I do think Bannerlord would be better with a more passive story.
  2. A question for the TW Staff

    It's really just a guess but in one thread it was discussed that it is not really tolerated in that culture (adults to play videogames)
    That's probably true, most professional footballers actually hate the game and never went near the hideous and much frowned upon sport in their youth.


    Another completely and utterly pointless thread. If your bored and frustrated go here Scream into the Void. I promise you it's just as productive.
  3. Give us level 1 companions.

    On one of my play throughs recently, when my little sister became old enough to join the campaign, she was level one. Since she didn't have a bunch of wasted points she leveled incredibly fast. She was level 13 within a year in game time.
    Fair enough, I've never had a companion starting at such a low level. I suppose the rather nonsensical way in which focus and attribute points are distributed among the existing characters stymies their growth to the extent I've never really noticed much character progression for anyone other than the PC.

    But I would be willing to bet that the existing wanderers are more of a foundation for what is to come. They will be reworked and rebalanced. I'd be rather perplexed if they weren't. Just a matter of waiting... and waiting.. and waiting....
  4. Give us level 1 companions.

    Companions age along the same lines as the PC right? Isn't it possible a level one character would die of old age before being of any real use?
  5. Scrap the "main story"

    It helps guide people to learn the map as they have to explore it to find the people needed to complete the one investigating the battle. It also pushes people to either joint a faction or make a faction as a vassal.

    It's tedious and unimaginative game design. Besides this is only true for your very first Bannerlord playthrough, after that you know the lay of the land. But yet again you have to embark upon your soporific search for uninspired dialogue and story-telling. I hate the first quest in the story and have taken to enabling the console and teleporting around the map in order to get it done and get it gone as quickly as possible.

    The story as a whole clearly isn't going anywhere judging by the last update, which would be fine if they made it more interesting. As it stands it feels like a chore one gets out of the way in order to get into the real meat of the game.
  6. Console - stopped working since 1.4.3.

    Works fine for me. Hold left Alt and the tilde key ` (above Tab- assuming qwerty keyboard). Failing that then there is something wrong with your installation. Verifying the files might help.
  7. Utterly Lost on the Influence System

    I haven't played the latest version, but on 1.4.2 raising your charm skill to ~100 changed the effect of the Lawspeakers edict from -1 to +1 influence daily. I don't think this has changed but feel free to correct me if I'm wrong. As for Trial by Jury, I can't even remember what it does. (-1 influence daily for low tier clans? If so the solution is surely rather obvious).
  8. SP Other The Gathering Storm - A Wheel of Time Mod (Beta) Latest Version: V0.2.7d

    Have you considered toning down the amount of channellers in the AI parties?

    From what I've read an army of Seanchan 200,000 strong would have little more than perhaps 500 damane. I like the fact that you made channellers more difficult to recruit but they still seem far too common for me. Perhaps out of a party of 200 men/women 15-25 channelers? When almost 1/4 of each aiel, seanchan or legion of the dragon party are channelers it makes it virtually useless to go up against them without equal measure of your own. Factions are heavily unbalanced because of the channeling problem at the moment joining the borderlands/southlander coalitions is very difficult to win a battle with few losses against a heavy channeling enemy party.

    It's only a suggestion but I feel more along the lines that a channeling soldier in my party should be something of a rarity, the elite of the elite and behave so, few in number, high in cost with a long training time. (High up in the troop tree to access)

    It's your mod and as such it is up to you, the rest of the mod is great the retextured armors although only small changes make all the difference and the campaign map is very detailed and well done. It would be nice to see some more colour and variation brought to the trollocs but this is only a minor thing. I think the best thing you can do now with a stable release is sit back and play your own mod for a while, see where you think you can improve things.
  9. SP Sci-Fi [WB] Clone Wars: Arkonne Assault - New ATM!

    lancecor 说:
    im not a noob and the reason i turned it down is because im going into school, im starting an AAR, and im making a mod. if you hadn't noticed im a Sergeant.

    The amount of fail in this post makes me smile everytime I see it.

    Btw guys have we finalised some more models yet, im eager to start putting npcs into the game but currently we dont have the models to create complete troop trees.
  10. pathetic but need help making an awesome mod...

    Queen Pinky 说:
    Kingy 说:
    I think you'll find there are.

    http://mbx.streetofeyes.com/index.php/topic,851.0.html

    Highelfs tutorials are great if your just getting started. I also think they could do with moving into the forge to make them easier to find.
    http://forums.taleworlds.com/index.php/topic,24463.0.html

    Ahah so it has been moved, odd i even did a search for it in the forge yet nothing showed up.
  11. pathetic but need help making an awesome mod...

    I think you'll find there are.

    http://mbx.streetofeyes.com/index.php/topic,851.0.html

    Highelfs tutorials are great if your just getting started. I also think they could do with moving into the forge to make them easier to find.
  12. SP Sci-Fi [WB] Clone Wars: Arkonne Assault - New ATM!

    All items are in for now. We desperately need more though please check changelog in the SVN.

    Will add dual wielding sometime later on tommorow or today depending on how much time I have that will allow you to wield a ligtsaber as a shield and another as a weapon with penalties to both damage and attack speed when used, apart from that speeders are a no go zone until we have the correct sounds there's just something about horse powered speeder bikes that doesnt sound too good.

    Npc's soon mebbes?

    Logan to spoiler something highlight the image code and click this button.
  13. SP Sci-Fi [WB] Clone Wars: Arkonne Assault - New ATM!

    Been working in Scotland last few days, hence no way of really progressing on the mod. The majority of the task is already finished just not uploaded yet and should be all done by the end of next week at the very latest (hopefully much, much sooner)
  14. SP Sci-Fi [WB] Clone Wars: Arkonne Assault - New ATM!

    Anaxeo 说:
    It got all quiet again.  :neutral:

    That's because you weren't spamming the thread.
  15. SP Sci-Fi [WB] Clone Wars: Arkonne Assault - New ATM!

    QuailLover 说:
    Actually its more like his initiation to modding.

    A quarter of modding is actually working on it. The other three quarters is answering the same questions, over, and over, and over.

    Or ignoring them  :grin:
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