Is there any definitive answer on what determines if a workshop will be successful or not? The only thing I have been able to find is some guides saying that workshops that correlate with the local village resource will be more successful, this seemed right at first with zeonica having two grain...
So I've bought two different workshops and based on what people said online I made them both smithing as i've read their the most consistent type, and that worked fine at first getting me 150-180 daily but now their only getting me around 30 daily now.
Do I need to change them? Or will they...
Every single companion I find seems to only have combat/rogue/tactics skills, are they bugged at the moment where there are no others? I'd really like if I could recruit a wayward engineer rather than having to learn it myself.
Im not quite sure how to order my army to put of their shields when they charge or advance, for example when im raiding a forest bandit camp with like 40 bandits we get slaughtered before we can reach them because not of my infantry put put their shields, is there a specific command for this?
Was wondering if there is a difference on the amount of experience you get based on the activities of smithing, like do you gain more xp for crafting an actual weapon than just refining or smelting? Or is it all the same? I ask because I see a lot of advice to use companions to smelt and refine...
I've noticed that I can't seem to find any armor better than some studded leather type stuff other than helmets and some chainmail grieves I took from mountain bandits, are they restricted to only being made/sold for nobles or people of high status? Also Id like some armor smithing to go with...