Sorry it took me a bit, wasn't around for the weekend, but I've now fixed the bugs in Swampy Castle. Any suggestions for making it a bit easier for attackers are welcome, even if having fewer players for such a small castle might help in the first place (and yeah the ladder working probably helps too) As always, feel free to use the scene for anything.
I've updated my scene! As it's OSP now, everyone feel free to modify it as much as they want.
Scene name: Swampy Castle Scene download link: https://drive.google.com/open?id=1gOF1f-Qe-yj23fZTf0joMQMZ_wfYgyM_ Terrain code:
scn_multi_swampy_castle multi_swampy_castle 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001b00389800003a4ea000058340000637a0000399b
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outer_terrain_plain
Forum username: Swampy Castle Scene name: Swampy Castle Scene download link: https://drive.google.com/open?id=1tAw4qz3dUi6AYUVw6Qn2dXiTZkcNgKDd Terrain code:
scn_multi_swampy_castle multi_swampy_castle 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001b00389800003a4ea000058340000637a0000399b
0
0
outer_terrain_plain
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Imgur album: https://imgur.com/a/gP5y08g foggy is the ideal, but that's a mission script or something.
Unfortunately, the battle is lost but the Macedonian forces have lost a significant portion of manpower to a much weaker army. They cannot afford to sustain such profligacy or Dionysius and the other Greek leaders will win the war.
In that case, I'll blame my friend who isn't a member on this forum who gave me these ideas. If you descend into madness, I will apologize on his behalf, though I hope you don't descend into madness, and that it will actually work well and look good.
I can confirm that Seek has descended into madness many moons ago. Pretty much around the first time he fought with the dreaded under-over-arm animations
Well that's interesting, but why didn't they include a picture of the historian who managed to find such proof against the accepted norm?
Not to mention how the article paints a... different picture to what I remember about battles in general. "a West Saxon army against a combined hoard of Vikings, Scots and Irish"
A lot of time's been spent getting the names of things right in non-english, though I've had nothing to do with it Not being a modeler or one of the researchers, all I can say with confidence is that every piece of equipment in the mod is based on a reference
We welcome all feedback on balance, the more detailed the better, as a broader view brings better results. Just first make sure the issue is with the mod, and not your skills Not saying that's the case here, just a general ntoe.
As for scenes, we don't need them reported, we're well aware of the current inadequacies However, if you find stuff like: a single tree floating in the air, or a bush growing in the middle of paving, or NPCs stuck in odd places, we'd like to know. In other words: Stuff that might be overlooked by a tester, as we do test every scene we actually make/add
Hello and thanks for all the feedback SirKriegor I'm not Seek, but I can answer a few points:
- We aren't supposed to be using English, so deal with it
-"It is the year 300 B.C." from Information and Downloads, which determines the equipment we'll have and to quote the FAQ: "Q: Will you add Imperial Rome. A: No, stop asking"
- Balance is an ongoing experiment, what with reality rarely matching the stats, so we're looking into it. It's worth noting that it mostly looks like Rome won wars through a willingness to throw more soldiers into it, rather than by being superior on the battlefield (Pyrrhic Victory comes to mind).
- The scenes, like Messana, are also a work in progress as there's quite a few of them.
They'll eventually get added to the current classes or new ones
I need both SP and MP scenes that are fully functional (AI mesh, gamemodes, etc...) although I can do the AI mesh if necessary, the main requirement is functionality and matching or surpassing the quality of current scenes. The priority for now is a Greek themed coastal town, castle and village for SP and medium sized scenes for MP.
I/We'll be posting screenies when they're available and I suppose at least a scene done-% wouldn't be too hard after we figure out the scene situation. We (by which I mean Seek) will figure stuff out through a combination of hard work and guestimation
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