Okay it seems this thread is getting a little heated, all I wanted to do was make a small suggestion, no need for so much vitriol.
Personally I think the existence of roads as a game-play feature would be neat. For example, increased movement speed along roads for yourself and your units, it would highlight a need to travel sensibly since in historical wars terrain played an important part in the mobilisation of an army. As a counter to that, an increased bandit presence along roads could be an interesting trade-off, roads would be more dangerous for smaller parties, forcing them to consider if a slower off-road journey is worth the safety and increased travel time. For an army, bandits aren't a threat, but given the higher speed of the road other factions would be sure to check roads for enemy parties, and set up ambushes, just like in history.
Whether or not Warband has roads is up for debate, but I think we can all agree they don't have a strong presence, they're difficult to see, and they serve no game-play purpose. I am aware of what look like dirt paths in the Bannerlord screenshots, however what I had in mind were proper pavings, or cobbles, whichever, something that stands out on the map and has a use.
Having looked at that screenshot again I also just wanted to point out that increased number of trees, which will likely slow parties as they have in Warband, if vegetation is more dense, then it seems roads would have to be something to rely on.
A response from someone at Taleworld's just to confirm would be awesome.